The DOI matches its Crossref record; 54 of the 54 references it cites were found in a registry or an index.
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
Open accessAbstract
Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently struggle to capture the intricate details of objects in the scene. Furthermore, implicit methods have difficulty achieving real-time rendering in general dynamic scenes, limiting their use in a variety of tasks. To address the issues, we propose a deformable 3D Gaussians splatting method that reconstructs scenes using 3D Gaussians and learns them in canonical space with a deformation field to model monocular dynamic scenes. We also introduce an annealing smoothing training mechanism with no extra overhead, which can mitigate the impact of inaccurate poses on the smoothness of time interpolation tasks in real-world scenes. Through a differential Gaussian rasterizer, the deformable 3D Gaussians not only achieve higher rendering quality but also real-time rendering speed. Experiments show that our method outperforms existing methods significantly in terms of both rendering quality and speed, making it well-suited for tasks such as novel-view synthesis, time interpolation, and real-time rendering. Our code is available at https://github.com/ingra14m/Deformable-3D-Gaussians.
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Cites
NeRF: representing scenes as neural radiance fields for view synthesis
Mildenhall, B., Srinivasan, P. P., Tancik, M., Barron, J. T., Ramamoorthi, R., & Ng, R. (2022) · Communications of the ACM · doi:10.1145/3503250 · Cited by 6,852
Structure-from-Motion Revisited
Schonberger, J. L., & Frahm, J.-M. (2016) · 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2016.445 · Cited by 6,433
International Conference on Learning Representations (ICLR 2013)
松尾, 豊. (2013) · 人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence · Cited by 6,286
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Kerbl, B., Kopanas, G., Leimkuehler, T., & Drettakis, G. (2023) · ACM Transactions on Graphics · doi:10.1145/3592433 · Cited by 6,025
Instant neural graphics primitives with a multiresolution hash encoding
Müller, T., Evans, A., Schied, C., & Keller, A. (2022) · ACM Transactions on Graphics · doi:10.1145/3528223.3530127 · Cited by 4,114
Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields
Barron, J. T., Mildenhall, B., Verbin, D., Srinivasan, P. P., & Hedman, P. (2022) · 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52688.2022.00539 · Cited by 1,935
Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields
Barron, J. T., Mildenhall, B., Tancik, M., Hedman, P., Martin-Brualla, R., & Srinivasan, P. P. (2021) · 2021 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.00580 · Cited by 1,921
D-NeRF: Neural Radiance Fields for Dynamic Scenes
Pumarola, A., Corona, E., Pons-Moll, G., & Moreno-Noguer, F. (2021) · 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr46437.2021.01018 · Cited by 1,355
TensoRF: Tensorial Radiance Fields
Chen, A., Xu, Z., Geiger, A., Yu, J., & Su, H. (2022) · Lecture Notes in Computer Science · doi:10.1007/978-3-031-19824-3_20 · Cited by 1,184
Nerfies: Deformable Neural Radiance Fields
Park, K., Sinha, U., Barron, J. T., Bouaziz, S., Goldman, D. B., Seitz, S. M., & Martin-Brualla, R. (2021) · 2021 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.00581 · Cited by 1,059
Cited by
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
Zhou, X., Lin, Z., Shan, X., Wang, Y., Sun, D., & Yang, M.-H. (2024) · 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52733.2024.02044 · Cited by 248
DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation
Zhao, G., Ni, C., Wang, X., Zhu, Z., Zhang, X., Wang, Y., Huang, G., Chen, X., Wang, B., Zhang, Y., et al. (2024) · arXiv · doi:10.48550/arxiv.2410.13571 · Cited by 41
Self-citation
Metadata
- Authors
- Yang, Z., Gao, X., Zhou, W., Jiao, S., Zhang, Y., & Jin, X.
- Venue
- 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2024-06-16
- Pages
- 20331-20341
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W4402713101
- Cited by
- 452
- References
- 54
- FWCI
- 129.80
- Type
- conference paper
- Language
- en
- Open access
- green
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- Yang, Z., Gao, X., Zhou, W., Jiao, S., Zhang, Y., & Jin, X. (2024). Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction. 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). https://doi.org/10.1109/cvpr52733.2024.01922
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