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Multimedia Prototyping for Early-Stage Startups Endurance: Stage for New Normal?
Open accessAbstract
Multimedia prototypes of varying degrees of fidelity and interactivity could be a powerful tool for early stage startups to validate their business model assumptions especially product value proposition. This grounds on the prototype's ability to enhance user experience (UX) thereby making their feedback more accurate and reliable. This article reports practical experiences with consultancy projects involving European early stage startups focusing on the cocreation process of value proposition innovation amid pandemic. This includes the challenges faced in interacting with onsite customers, multimedia prototyping as a tool to foster remote customer involvement, and different challenges involved in prototype-driven cocreation like intellectual property rights, federal laws, motivation rewards, tool selection, and balancing customer expectations. The involvement of remote customers is fostered by the combination of varying degrees of fidelity and interactivity. Higher fidelity and interactivity prototypes are more applicable when a startup has a continuously increasing customer base, better market understanding, and customers having better product understanding. The practical experience indicates that resource-constrained startups could be greatly benefitted from the adoption of multimedia prototyping in their market research. The multimedia prototype development technologies could be easily adopted in startup business practices owing to zero purchase cost, ease of use, and usefulness. Their adoption is expected to become a norm for the “new normal” as the role of multimedia prototypes is trivial for lean startups enhancing the value of design thinking as well as customer development processes. However, there is an urgent need to define a systematic process for the selection of prototype development tools meeting the business needs and their seamless integration in startup business practices, thereby leveraging across the wider spectrum of prototyping tools market.
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The preference for certain types of prototype media is often due to the skills and previous experiences of prototyping technologies and tools of those involved in the startup, which play an important role when selecting the media used for prototyping.
“This preference for certain types of prototype media is often due to the skills and previous experiences of prototyping technologies and tools of those involved in the startup, which play an important role when selecting the media used for prototyping (Gupta et al. 2021;Nguyen-Duc et al. 2017).”
From An empirically based model of software prototyping: a mapping study and a multi-case study (2023) · cites this paper as Gupta et al. 2021
The Evaluation of Prototyping Tools section says startups selected tools based on familiarity from previous work and that competence affected their use of Adobe XD. It supports the role of skills and experience in tool choice, but does not establish that those factors determine a preference for particular types of prototype media. The supplied passages do not give a page number for this section. (LLM, conf=0.85)
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Research works printed but not linked: 9
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An empirically based model of software prototyping: a mapping study and a multi-case study
Bjarnason, E., Lang, F., & Mjöberg, A. (2023) · Empirical Software Engineering · doi:10.1007/s10664-023-10331-w · Cited by 75
Metadata
- Authors
- Gupta, V., Rubalcaba, L., & Gupta, C.
- Affiliations
- Universidad de Alcalá (ES)
- Jaypee Institute of Information Technology (IN)
- Venue
- IEEE MultiMedia
- Published
- 2021-10-01
- Volume
- 28
- Issue
- 4
- Pages
- 107-116
- ISSN
- 1070-986X (ISSN-L)
- 1941-0166
- OpenAlex
- W4200333042
- Cited by
- 24
- References
- 0
- Citations by year
- 2025: 2 · 2024: 5 · 2023: 4 · 2022: 13
- FWCI
- 3.76
- Type
- journal article
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- Locations
- IEEE Multimedia (publishedVersion)
- e_Buah (submittedVersion, cc-by-nc-nd)
- Funders
- Universidad de Alcalá
- Spanish National Research Programme (RTI2018-101473-B-100)
- Topics
- Social Sciences › Business, Management and Accounting › Strategy and Management › Business Strategies and Innovation
- Social Sciences › Business, Management and Accounting › Marketing › Service and Product Innovation
- Social Sciences › Business, Management and Accounting › Management of Technology and Innovation › Innovative Approaches in Technology and Social Development
- Keywords
- early-stage startups, customer co-creation, business model validation, lean startup, design thinking, customer development, intellectual property, COVID-19 pandemic, market analysis
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