Low-Cost Video Transcoding at the Wireless Edge
Abstract
With the proliferation of hand-held devices in recent years, wireless video streaming has become an extremely popular application. Internet video streaming to mobile devices, however, faces several challenges, such as unstable connections, long latency, and high jitter. Bitrate adaptive streaming and video transcoding are widely used to overcome such problems. However, there are still several shortcomings of these approaches. Bitrate adaptive streaming cannot provide fine-grained adaptation. Moreover, video transcoding is expensive and is hard to apply for live streaming. In this work, we propose to use a low-cost video transcoding solution running at the wireless edge, such as home WiFi Access Points (APs). Instead of having expensive server-based transcoding, we designed and implemented a real-time video transcoding solution on a low-cost hardware, Raspberry Pi. By running our transcoding solution at the wireless edge, it can provide more agile adaptation to sudden network dynamics and is able to incorporate clients' feedback quickly. Our transcoding solution is transparent, low-cost, and scalable. Thus it allows broad and quick deployment in home WiFi APs (and also in cellular base stations). The evaluations reveal that our system enhances the performance of video streaming compared with other bitrate adaptive solutions. It provides higher video bitrates (at least 2.1×) without causing video stall or rebuffering.
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There are many potential areas where DL can be applied, including online content streaming, routing and traffic control, etc.
“In this regard, there are many potential areas where DL can be applied, including online content streaming [285], routing and traffic control [286] [287], etc.”
From Convergence of Edge Computing and Deep Learning: A Comprehensive Survey (2020) · cites this paper as [285]
Cites
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Convergence of Edge Computing and Deep Learning: A Comprehensive Survey
Wang, X., Han, Y., Leung, V. C. M., Niyato, D., Yan, X., & Chen, X. (2020) · IEEE Communications Surveys & Tutorials · doi:10.1109/comst.2020.2970550 · Cited by 1,498 · see citing works
“applied, including online content streaming [285], routing and traffic control [286], [287], etc.”
BackgroundAll one needs to know about fog computing and related edge computing paradigms: A complete survey
Yousefpour, A., Fung, C., Nguyen, T., Kadiyala, K., Jalali, F., Niakanlahiji, A., Kong, J., & Jue, J. P. (2019) · Journal of Systems Architecture · doi:10.1016/j.sysarc.2019.02.009 · Cited by 1,368 · see citing works
Resource Scheduling in Edge Computing: A Survey
Luo, Q., Hu, S., Li, C., Li, G., & Shi, W. (2021) · IEEE Communications Surveys & Tutorials · doi:10.1109/comst.2021.3106401 · Cited by 588 · see citing works
“For “edge-cloud collaboration”, edge and cloud center are the participants [15].”
BackgroundMulti-level feature driven storage management of surveillance videos
Tsai, M.-H., Venkatasubramanian, N., & Hsu, C.-H. (2021) · Pervasive and Mobile Computing · doi:10.1016/j.pmcj.2021.101441 · Cited by 4 · see citing works
- Authors
- Yoon, J., Liu, P., & Banerjee, S.
- Affiliations
- Hanyang University (KR)
- University of Wisconsin–Madison (US)
- Venue
- 2016 IEEE/ACM Symposium on Edge Computing (SEC)
- Publisher
- IEEE
- Published
- 2016-10
- Pages
- 129-141
- OpenAlex
- W2560793071
- Cited by
- 21
- References
- 1
- Citations by year
- 2025: 1 · 2024: 2 · 2023: 1 · 2021: 3 · 2020: 6 · 2019: 1 · 2018: 4 · 2017: 3
- FWCI
- 2.36
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- IEEE/ACM Symposium on Edge Computing (SEC) (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Signal Processing › Video Coding and Compression Technologies
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Image and Video Quality Assessment
- Physical Sciences › Computer Science › Computer Networks and Communications › Caching and Content Delivery
- Keywords
- video transcoding, wireless edge computing, video streaming, Raspberry Pi, Wi-Fi access points, mobile phone base stations, rebuffering, low-cost hardware, customer feedback, mobile video streaming
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