Repurposing Visual Input Modalities for Blind Users: A Case Study of Word Processors
Open accessAbstract
Visual `point-and-click' interaction artifacts such as mouse and touchpad are tangible input modalities, which are essential for sighted users to conveniently interact with computer applications. In contrast, blind users are unable to leverage these visual input modalities and are thus limited while interacting with computers using a sequentially narrating screen-reader assistive technology that is coupled to keyboards. As a consequence, blind users generally require significantly more time and effort to do even simple application tasks (e.g., applying a style to text in a word processor) using only keyboard, compared to their sighted peers who can effortlessly accomplish the same tasks using a point-and-click mouse. This paper explores the idea of repurposing visual input modalities for non-visual interaction so that blind users too can draw the benefits of simple and efficient access from these modalities. Specifically, with word processing applications as the representative case study, we designed and developed NVMouse as a concrete manifestation of this repurposing idea, in which the spatially distributed word-processor controls are mapped to a virtual hierarchical `Feature Menu' that is easily traversable non-visually using simple scroll and click input actions. Furthermore, NVMouse enhances the efficiency of accessing frequently-used application commands by leveraging a data-driven prediction model that can determine what commands the user will most likely access next, given the current `local' screen-reader context in the document. A user study with 14 blind participants comparing keyboard-based screen readers with NVMouse, showed that the latter significantly reduced both the task-completion times and user effort (i.e., number of user actions) for different word-processing activities.
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Blind users are frequently about ten times slower than sighted users on similar computer tasks.
“with research indicating that they are frequently ten times slower than sighted individuals when performing similar computer tasks [13, 26, 46].”
From Enabling Uniform Computer Interaction Experience for Blind Users through Large Language Models (2024) · cites this paper as [26]
The Abstract says blind screen-reader users generally need significantly more time than sighted peers for simple application tasks. It gives no tenfold estimate. The Evaluation > Results compares two input methods used by blind participants, not blind and sighted participants. (LLM, conf=0.88)
Experimental — accuracy not yet measuredBlind people often have difficulty performing basic tasks in computer applications.
“As a result, blind people often face difficulties in performing basic tasks (such as accessing ribbon commands) in applications [24].”
From Enabling Uniform Computer Interaction Experience for Blind Users through Large Language Models (2024) · cites this paper as [24]
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“Furthermore, the word processing applications are commonly used in everyday lives of blind users, and proficiency with the applications has been recognized as an important skill for the employment of blind individuals [4], [5].”
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Background
- Authors
- Lee, H.-N., Ashok, V., & Ramakrishnan, I. V.
- Affiliations
- Stony Brook University (US)
- Old Dominion University (US)
- Venue
- 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)
- Publisher
- IEEE
- Published
- 2020-10-11
- Volume
- 2020
- Pages
- 2714-2721
- ISSN
- 1062-922X (ISSN-L)
- PMC
- PMC7871701
- OpenAlex
- W3111424221
- Cited by
- 9
- References
- 17
- Citations by year
- 2025: 3 · 2024: 4 · 2022: 2
- FWCI
- 0.68
- Type
- conference paper
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Licence
- Locations
- Conference proceedings/Conference proceedings - IEEE International Conference on Systems, Man, and Cybernetics (publishedVersion)
- PubMed (publishedVersion)
- PubMed Central (acceptedVersion)
- ODU Digital Commons (Old Dominion University) (submittedVersion)
- Funders
- National Eye Institute (R01EY026621, R01EY030085)
- Eunice Kennedy Shriver National Institute of Child Health and Human Development (R01HD097188)
- Topics
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
- Keywords
- blind users, word processing software, screen readers, non-visual interaction, assistive technology, accessibility
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