Cited by 22Impact of Technology on AdolescentsBullying, Victimization, and AggressionCyberloafing and Workplace Behavior

Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines

Fabito, Bernie S., Rodriguez, Ramon L., Diloy, Marlon A., Trillanes, Arlene O., Macato, Louis Gabriel T., Octaviano, Manolito V.·2018·TENCON 2018 - 2018 IEEE Region 10 Conference

Abstract

Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. Video game addiction is part of the so-called Internet Gaming Disorder (IGD) and is often associated with Gambling Addiction. In general, IGD has been linked to a poorer academic performance of students in educational institutions. However, a study conducted by Samaha and Hawi (2016) revealed that there is no relationship between smartphone addiction risk and academic performance. This denotes a disparity on the result of academic performance between IGD and mobile phone addiction. Cyber-bullying, on the other hand, is also an ethical concern that has affected several young adolescents and adults. Previous studies on traditional bullying and cyberbullying revealed that both can greatly impact school performance of students among others. As far as the present study is concerned, no studies have been conducted which determines whether mobile game addiction and cyberbullying are causal factors for the academic performance of students. It is now the objective of the present study to determine whether both can negatively affect the academic performance of students. This study employed a quantitative approach to determine a possible correlation between mobile game addiction and cyberbullying with student academic performance. A total of eighty-five (85) respondents from National University - Philippines answered two questioPnnaires through Google Forms, namely…

Integrity signals

Registry

Crossref · 10.1109/tencon.2018.8650251

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Cited by

Authors
Fabito, B. S., Rodriguez, R. L., Diloy, M. A., Trillanes, A. O., Macato, L. G. T., & Octaviano, M. V.
Affiliations
National University (PH)
Venue
TENCON 2018 - 2018 IEEE Region 10 Conference
Publisher
IEEE
Published
2018-10
Pages
1859-1864
OpenAlex
W2919436155
Cited by
22
References
3
Citations by year
2026: 1 · 2025: 2 · 2024: 3 · 2023: 1 · 2022: 7 · 2021: 3 · 2020: 4 · 2019: 1
FWCI
6.09
Type
conference paper
Language
en
Open access
closed
Locations
IEEE Region 10 Conference (TENCON) (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Social Psychology › Bullying, Victimization, and Aggression
  • Social Sciences › Demography › Cyberloafing and Workplace Behavior
Keywords
mobile game addiction, cyberbullying, academic performance, tertiary students, internet gaming disorder, cyberbullying perpetration, cyber victimization, smartphone addiction, university students

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