Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines
Abstract
Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. Video game addiction is part of the so-called Internet Gaming Disorder (IGD) and is often associated with Gambling Addiction. In general, IGD has been linked to a poorer academic performance of students in educational institutions. However, a study conducted by Samaha and Hawi (2016) revealed that there is no relationship between smartphone addiction risk and academic performance. This denotes a disparity on the result of academic performance between IGD and mobile phone addiction. Cyber-bullying, on the other hand, is also an ethical concern that has affected several young adolescents and adults. Previous studies on traditional bullying and cyberbullying revealed that both can greatly impact school performance of students among others. As far as the present study is concerned, no studies have been conducted which determines whether mobile game addiction and cyberbullying are causal factors for the academic performance of students. It is now the objective of the present study to determine whether both can negatively affect the academic performance of students. This study employed a quantitative approach to determine a possible correlation between mobile game addiction and cyberbullying with student academic performance. A total of eighty-five (85) respondents from National University - Philippines answered two questioPnnaires through Google Forms, namely…
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Mobile game addiction was shown to have no significant impact on students' academic performance.
“Mobile game addiction was also shown to have no significant impact on students' academic performance (Fabito et al., 2018).”
From Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area (2021) · cites this paper as Fabito et al., 2018
Cites
Tokunaga, R. S. (2010) · Computers in Human Behavior · doi:10.1016/j.chb.2009.11.014 · Cited by 2,566 · see citing works
Relationships among smartphone addiction, stress, academic performance, and satisfaction with life
Samaha, M., & Hawi, N. S. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.12.045 · Cited by 1,246 · see citing works
Stockdale, L., & Coyne, S. M. (2018) · Journal of Affective Disorders · doi:10.1016/j.jad.2017.08.045 · Cited by 214 · see citing works
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Busch, P. A., & McCarthy, S. (2021) · Computers in Human Behavior · doi:10.1016/j.chb.2020.106414 · Cited by 657 · see citing works
- Authors
- Fabito, B. S., Rodriguez, R. L., Diloy, M. A., Trillanes, A. O., Macato, L. G. T., & Octaviano, M. V.
- Affiliations
- National University (PH)
- Venue
- TENCON 2018 - 2018 IEEE Region 10 Conference
- Publisher
- IEEE
- Published
- 2018-10
- Pages
- 1859-1864
- OpenAlex
- W2919436155
- Cited by
- 22
- References
- 3
- Citations by year
- 2026: 1 · 2025: 2 · 2024: 3 · 2023: 1 · 2022: 7 · 2021: 3 · 2020: 4 · 2019: 1
- FWCI
- 6.09
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- IEEE Region 10 Conference (TENCON) (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Social Psychology › Bullying, Victimization, and Aggression
- Social Sciences › Demography › Cyberloafing and Workplace Behavior
- Keywords
- mobile game addiction, cyberbullying, academic performance, tertiary students, internet gaming disorder, cyberbullying perpetration, cyber victimization, smartphone addiction, university students
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