The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Cloud-Based Malware Detection Game for Mobile Devices with Offloading
Abstract
As accurate malware detection on mobile devices requires fast process of a large number of application traces, cloud-based malware detection can utilize the data sharing and powerful computational resources of security servers to improve the detection performance. In this paper, we investigate the cloud-based malware detection game, in which mobile devices offload their application traces to security servers via base stations or access points in dynamic networks. We derive the Nash equilibrium (NE) of the static malware detection game and present the existence condition of the NE, showing how mobile devices share their application traces at the security server to improve the detection accuracy, and compete for the limited radio bandwidth, the computational and communication resources of the server. We design a malware detection scheme with Q-learning for a mobile device to derive the optimal offloading rate without knowing the trace generation and the radio bandwidth model of other mobile devices. The detection performance is further improved with the Dyna architecture, in which a mobile device learns from the hypothetical experience to increase its convergence rate. We also design a post-decision state learning-based scheme that utilizes the known radio channel model to accelerate the reinforcement learning process in the malware detection. Simulation results show that the proposed schemes improve the detection accuracy, reduce the detection delay, and increase the utility of a mobile device in the dynamic malware detection game, compared with the benchmark strategy.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
MAUI: making smartphones last longer with code offload
Cuervo, E., Balasubramanian, A., Cho, D.-K., Wolman, A., Saroiu, S., Chandra, R., & Bahl, P. (2010) · Proceedings of the 8th international conference on Mobile systems, applications, and services · doi:10.1145/1814433.1814441 · Cited by 2,281
Cited by
IoT Security Techniques Based on Machine Learning: How Do IoT Devices Use AI to Enhance Security?
Xiao, L., Wan, X., Lu, X., Zhang, Y., & Wu, D. (2018) · IEEE Signal Processing Magazine · doi:10.1109/msp.2018.2825478 · Cited by 681
Self-citationLearning-Based Computation Offloading for IoT Devices With Energy Harvesting
Min, M., Xiao, L., Chen, Y., Cheng, P., Wu, D., & Zhuang, W. (2019) · IEEE Transactions on Vehicular Technology · doi:10.1109/tvt.2018.2890685 · Cited by 560
Self-citationMachine learning based solutions for security of Internet of Things (IoT): A survey
Tahsien, S. M., Karimipour, H., & Spachos, P. (2020) · Journal of Network and Computer Applications · doi:10.1016/j.jnca.2020.102630 · Cited by 470
A deep Recurrent Neural Network based approach for Internet of Things malware threat hunting
HaddadPajouh, H., Dehghantanha, A., Khayami, R., & Choo, K.-K. R. (2018) · Future Generation Computer Systems · doi:10.1016/j.future.2018.03.007 · Cited by 445
Security in Mobile Edge Caching with Reinforcement Learning
Xiao, L., Wan, X., Dai, C., Du, X., Chen, X., & Guizani, M. (2018) · IEEE Wireless Communications · doi:10.1109/mwc.2018.1700291 · Cited by 228
Self-citation
Metadata
- Authors
- Xiao, L., Li, Y., Huang, X., & Du, X.
- Venue
- IEEE Transactions on Mobile Computing
- Published
- 2017-10-01
- Volume
- 16
- Issue
- 10
- Pages
- 2742-2750
- ISSN
- 1536-1233 (ISSN-L)
- 1558-0660
- 2161-9875
- OpenAlex
- W2598939142
- Cited by
- 200
- References
- 1
- FWCI
- 23.82
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Cloud-Based Malware Detection Game for Mobile Devices with Offloading. https://app.cochat.ai/papers/10.1109/tmc.2017.2687918
- The paper
- Xiao, L., Li, Y., Huang, X., & Du, X. (2017). Cloud-Based Malware Detection Game for Mobile Devices with Offloading. IEEE Transactions on Mobile Computing. https://doi.org/10.1109/tmc.2017.2687918
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.