The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Predicting Head Movement in Panoramic Video: A Deep Reinforcement Learning Approach
Open accessAbstract
Panoramic video provides immersive and interactive experience by enabling humans to control the field of view (FoV) through head movement (HM). Thus, HM plays a key role in modeling human attention on panoramic video. This paper establishes a database collecting subjects' HM in panoramic video sequences. From this database, we find that the HM data are highly consistent across subjects. Furthermore, we find that deep reinforcement learning (DRL) can be applied to predict HM positions, via maximizing the reward of imitating human HM scanpaths through the agent's actions. Based on our findings, we propose a DRL-based HM prediction (DHP) approach with offline and online versions, called offline-DHP and online-DHP. In offline-DHP, multiple DRL workflows are run to determine potential HM positions at each panoramic frame. Then, a heat map of the potential HM positions, named the HM map, is generated as the output of offline-DHP. In online-DHP, the next HM position of one subject is estimated given the currently observed HM position, which is achieved by developing a DRL algorithm upon the learned offline-DHP model. Finally, the experiments validate that our approach is effective in both offline and online prediction of HM positions for panoramic video, and that the learned offline-DHP model can improve the performance of online-DHP.
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Cites
Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks
Ren, S., He, K., Girshick, R., & Sun, J. (2017) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2016.2577031 · Cited by 73,472
Watkins, C. J. C. H., & Dayan, P. (1992) · Machine Learning · doi:10.1007/bf00992698 · Cited by 9,083
Asynchronous Methods for Deep Reinforcement Learning
Mnih, V., Badia, A. P., Mirza, M., Graves, A., Lillicrap, T. P., Harley, T., Silver, D., & Kavukcuoglu, K. (2016) · arXiv · doi:10.48550/arxiv.1602.01783 · Cited by 7,132
Cited by
State-of-the-Art in 360° Video/Image Processing: Perception, Assessment and Compression
Xu, M., Li, C., Zhang, S., & Callet, P. L. (2020) · IEEE Journal of Selected Topics in Signal Processing · doi:10.1109/jstsp.2020.2966864 · Cited by 281
Self-citationBlind omnidirectional image quality assessment with viewport oriented graph convolutional networks
Xu, J., Zhou, W., & Chen, Z. (2021) · IEEE Transactions on Circuits and Systems for Video Technology · doi:10.1109/tcsvt.2020.3015186 · Cited by 166
LiveDeep: Online Viewport Prediction for Live Virtual Reality Streaming Using Lifelong Deep Learning
Feng, X., Liu, Y., & Wei, S. (2020) · 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr46266.2020.00104 · Cited by 45
LiveObj: Object Semantics-based Viewport Prediction for Live Mobile Virtual Reality Streaming
Feng, X., Bao, Z., & Wei, S. (2021) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2021.3067686 · Cited by 34
Metadata
- Authors
- Xu, M., Song, Y., Wang, J., Qiao, M., Huo, L., & Wang, Z.
- Venue
- IEEE Transactions on Pattern Analysis and Machine Intelligence
- Published
- 2019-11-01
- Volume
- 41
- Issue
- 11
- Pages
- 2693-2708
- ISSN
- 0162-8828 (ISSN-L)
- 2160-9292
- 1939-3539
- OpenAlex
- W2884414611
- Cited by
- 259
- References
- 3
- FWCI
- 28.29
- Type
- journal article
- Language
- en
- Open access
- green
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