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Cited by 459

The DOI matches its Crossref record; 52 of the 52 references it cites were found in a registry or an index.

Saliency in VR: How Do People Explore Virtual Environments?

Open access
Sitzmann, Vincent, Serrano, Ana, Pavel, Amy, Agrawala, Maneesh, Gutierrez, Diego, Masia, Belen, Wetzstein, Gordon·2018·IEEE Transactions on Visualization and Computer Graphics

Abstract

Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual attention. Whereas a body of recent work has focused on modeling saliency in desktop viewing conditions, VR is very different from these conditions in that viewing behavior is governed by stereoscopic vision and by the complex interaction of head orientation, gaze, and other kinematic constraints. To further our understanding of viewing behavior and saliency in VR, we capture and analyze gaze and head orientation data of 169 users exploring stereoscopic, static omni-directional panoramas, for a total of 1980 head and gaze trajectories for three different viewing conditions. We provide a thorough analysis of our data, which leads to several important insights, such as the existence of a particular fixation bias, which we then use to adapt existing saliency predictors to immersive VR conditions. In addition, we explore other applications of our data and analysis, including automatic alignment of VR video cuts, panorama thumbnails, panorama video synopsis, and saliency-basedcompression.

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Metadata

Authors
Sitzmann, V., Serrano, A., Pavel, A., Agrawala, M., Gutierrez, D., Masia, B., & Wetzstein, G.
Venue
IEEE Transactions on Visualization and Computer Graphics
Published
2018-04
Volume
24
Issue
4
Pages
1633-1642
ISSN
1077-2626 (ISSN-L)
OpenAlex
W2561270043
Cited by
459
References
52
FWCI
26.67
Type
journal article
Language
en
Open access
green

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CoChat. (2026). Citation check: Saliency in VR: How Do People Explore Virtual Environments? https://app.cochat.ai/papers/10.1109/tvcg.2018.2793599
The paper
Sitzmann, V., Serrano, A., Pavel, A., Agrawala, M., Gutierrez, D., Masia, B., & Wetzstein, G. (2018). Saliency in VR: How Do People Explore Virtual Environments? IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/tvcg.2018.2793599

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