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The DOI matches its Crossref record; 92 of the 92 references it cites were found in a registry or an index.

Construction of the Virtual Embodiment Questionnaire (VEQ)

Open access
Roth, Daniel, Latoschik, Marc Erich·2020·IEEE Transactions on Visualization and Computer Graphics

Abstract

User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no data-driven and validated instrument to empirically measure the perceptual aspects of embodiment, necessary to reliably evaluate this important phenomenon. To provide a method to assess components of virtual embodiment in a reliable and consistent fashion, we constructed a Virtual Embodiment Questionnaire (VEQ). We reviewed previous literature to identify applicable constructs and questionnaire items, and performed a confirmatory factor analysis (CFA) on the data from three experiments ( N=196). The analysis confirmed three factors: (1) ownership of a virtual body, (2) agency over a virtual body, and (3) the perceived change in the body schema. A fourth study ( N=22) was conducted to confirm the reliability and validity of the scale, by investigating the impacts of latency and latency jitter present in the simulation. We present the proposed scale and study results and discuss resulting implications.

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Metadata

Authors
Roth, D., & Latoschik, M. E.
Venue
IEEE Transactions on Visualization and Computer Graphics
Published
2020-12
Volume
26
Issue
12
Pages
3546-3556
ISSN
  • 1077-2626 (ISSN-L)
  • 1941-0506
  • 2160-9306
OpenAlex
W2990437985
Cited by
312
References
92
FWCI
19.32
Type
journal article
Language
en
Open access
hybrid

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Roth, D., & Latoschik, M. E. (2020). Construction of the Virtual Embodiment Questionnaire (VEQ). IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/tvcg.2020.3023603

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