Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments
Abstract
322 subjects participated in an experimental study to investigate the effects of tactile, olfactory, audio and visual sensory cues on a participant's sense of presence in a virtual environment and on their memory for the environment and the objects in that environment. Results strongly indicate that increasing the modalities of sensory input in a virtual environment can increase both the sense of presence and memory for objects in the environment. In particular, the addition of tactile, olfactory and auditory cues to a virtual environment increased the user's sense of presence and memory of the environment. Surprisingly, increasing the level of visual detail did not result in an increase in the user's sense of presence or memory of the environment.
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Previous studies report that a condition with the absence of sound elicits a lower sense of presence.
“Our result is consistent with previous studies reporting that a condition with the absence of sound elicits a lower sense of presence (e.g.,7,88,89).”
From The impact of multisensory integration and perceptual load in virtual reality settings on performance, workload and presence (2021) · cites this paper as [89]
Evidence demonstrates an enhanced sense of presence concurrent with a multisensory exposition in virtual reality.
“Evidence demonstrates an enhanced sense of presence concurrent with a multisensory exposition in virtual reality88,89”
From The impact of multisensory integration and perceptual load in virtual reality settings on performance, workload and presence (2021) · cites this paper as [89]
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- Authors
- Dinh, H. Q., Walker, N., Hodges, L. F., Song, C., & Kobayashi, A.
- Affiliations
- Georgia Institute of Technology (US)
- Venue
- Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)
- Publisher
- IEEE Comput. Soc
- Published
- 2003-01-20
- Pages
- 222-228
- ISSN
- 1087-8270 (ISSN-L)
- OpenAlex
- W1884577175
- Cited by
- 566
- References
- 0
- Citations by year
- 2026: 26 · 2025: 37 · 2024: 37 · 2023: 40 · 2022: 34 · 2021: 39 · 2020: 50 · 2019: 39 · 2018: 43 · 2017: 25 · 2016: 21 · 2015: 26 · 2014: 17 · 2013: 12 · 2012: 15
- FWCI
- 10.29
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (publishedVersion)
- Funders
- Office of Naval Research
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Keywords
- presence, virtual worlds, tactile cues, olfactory cues, auditory cues, visual detail, object memory, virtual reality
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