Training for physical tasks in virtual environments: Tai Chi
Abstract
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that tracks the full body in a working volume of 4 meters by 5 meters by 2.3 meters high to produce an animated representation of the user with 42 degrees of freedom. This - combined with a lightweight (<3 pounds) belt-worn video receiver and head-mounted display - provides a wide area, untethered virtual environment that allows exploration of new application areas. Our secondary contribution is our attempt to show that user interface techniques made possible by such a system can improve training for a full body motor task. We tested several immersive techniques, such as providing multiple copies of a teacher's body positioned around the student and allowing the student to superimpose his body directly over the virtual teacher None of these techniques proved significantly better than mimicking traditional Tai Chi instruction, where we provided one virtual teacher directly in front of the student. We consider the implications of these findings for future motion training tasks.
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Whole-body superposition of learner and trainer did not improve performance for Tai Chi postures and gestures.
“In contrast, whole-body superposition of learner and trainer did not enhance performance in the case of Tai Chi postures and gestures.”
From Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review (2013) · cites this paper as Chua et al., 2003
Tai Chi was learned more efficiently when the virtual trainer was displayed beside or in front of the learner.
“Tai Chi was more efficiently learned when the virtual trainer was displayed beside or in front of the learner (Chua et al., 2003).”
From Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review (2013) · cites this paper as Chua et al., 2003
Cited by
Sorted by citations
Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review
Sigrist, R., Rauter, G., Riener, R., & Wolf, P. (2013) · Psychonomic Bulletin & Review · doi:10.3758/s13423-012-0333-8 · Cited by 1,416 · see citing works
The Short-Term Effects of Real-Time Virtual Reality Feedback on Motor Learning in Dance
Eaves, D. L., Breslin, G., & van Schaik, P. (2011) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres_a_00035 · Cited by 60 · see citing works
- Authors
- Chua, P. T., Crivella, R., Daly, B., Hu, N., Schaaf, R., Ventura, D., Camill, T., Hodgins, J., & Pausch, R.
- Affiliations
- Carnegie Mellon University (US)
- ORCID
- Hodgins, J.
- Venue
- IEEE Virtual Reality, 2003. Proceedings.
- Publisher
- IEEE Comput. Soc
- Published
- 2003-12-08
- Pages
- 87-94
- ISSN
- 1087-8270 (ISSN-L)
- OpenAlex
- W2106459977
- Cited by
- 196
- References
- 0
- Citations by year
- 2026: 1 · 2025: 6 · 2024: 5 · 2023: 9 · 2022: 6 · 2021: 11 · 2020: 15 · 2019: 13 · 2018: 11 · 2017: 8 · 2016: 8 · 2015: 7 · 2014: 10 · 2013: 14 · 2012: 10
- FWCI
- 6.50
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- Tai Chi, virtual reality, motor skill training, online instructors, immersive user interfaces, head-mounted displays
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