Cited by 196Virtual Reality Applications and ImpactsInteractive and Immersive DisplaysAugmented Reality Applications

Training for physical tasks in virtual environments: Tai Chi

Philo Tan Chua, Crivella, R., Daly, B., Ning Hu, Schaaf, R., Ventura, D., Camill, T., Hodgins, J. +1 more·2003·IEEE Virtual Reality, 2003. Proceedings.

Abstract

We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that tracks the full body in a working volume of 4 meters by 5 meters by 2.3 meters high to produce an animated representation of the user with 42 degrees of freedom. This - combined with a lightweight (<3 pounds) belt-worn video receiver and head-mounted display - provides a wide area, untethered virtual environment that allows exploration of new application areas. Our secondary contribution is our attempt to show that user interface techniques made possible by such a system can improve training for a full body motor task. We tested several immersive techniques, such as providing multiple copies of a teacher's body positioned around the student and allowing the student to superimpose his body directly over the virtual teacher None of these techniques proved significantly better than mimicking traditional Tai Chi instruction, where we provided one virtual teacher directly in front of the student. We consider the implications of these findings for future motion training tasks.

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Crossref · 10.1109/vr.2003.1191125

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Authors
Chua, P. T., Crivella, R., Daly, B., Hu, N., Schaaf, R., Ventura, D., Camill, T., Hodgins, J., & Pausch, R.
Affiliations
Carnegie Mellon University (US)
Venue
IEEE Virtual Reality, 2003. Proceedings.
Published
2003-12-08
Pages
87-94
ISSN
1087-8270 (ISSN-L)
OpenAlex
W2106459977
Cited by
196
References
0
Citations by year
2026: 1 · 2025: 6 · 2024: 5 · 2023: 9 · 2022: 6 · 2021: 11 · 2020: 15 · 2019: 13 · 2018: 11 · 2017: 8 · 2016: 8 · 2015: 7 · 2014: 10 · 2013: 14 · 2012: 10
FWCI
6.50
Type
conference paper
Language
en
Open access
closed
Locations
IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
Keywords
Tai Chi, virtual reality, motor skill training, online instructors, immersive user interfaces, head-mounted displays

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