The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Particle‐Based Simulation of Fluids
Open accessAbstract
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible animation of fluidsremains a challenging problem. We present a particle interaction method for simulating fluids. The underlyingequations of fluid motion are discretized using moving particles and their interactions. The method allows simulationand modeling of mixing fluids with different physical properties, fluid interactions with stationary objects, andfluids that exhibit significant interface breakup and fragmentation. The gridless computational method is suitedfor medium scale problems since computational elements exist only where needed. The method fits well into thecurrent user interaction paradigm and allows easy user control over the desired fluid motion.
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Citations
Cites
Computer Simulation of Liquids
Allen, M. P., & Tildesley, D. J. (2017) · doi:10.1093/oso/9780198803195.001.0001 · Cited by 20,945
Cited by
Predictive-corrective incompressible SPH
Solenthaler, B., & Pajarola, R. (2009) · ACM Transactions on Graphics · doi:10.1145/1531326.1531346 · Cited by 362
A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics
Darles, E., Crespin, B., Ghazanfarpour, D., & Gonzato, J. C. (2011) · Computer Graphics Forum · doi:10.1111/j.1467-8659.2010.01828.x · Cited by 49
Metadata
- Authors
- Premžoe, S., Tasdizen, T., Bigler, J., Lefohn, A., & Whitaker, R. T.
- Venue
- Computer Graphics Forum
- Publisher
- Wiley
- Published
- 2003-09
- Volume
- 22
- Issue
- 3
- Pages
- 401-410
- ISSN
- 0167-7055 (ISSN-L)
- 1467-8659
- OpenAlex
- W2143745655
- Cited by
- 288
- References
- 1
- FWCI
- 34.29
- Type
- journal article
- Language
- en
- Open access
- green
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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