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Cited by 447

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An Inexpensive BRDF Model for Physically‐based Rendering

Schlick, Christophe·1994·Computer Graphics Forum

Abstract

A new BRDF model is presented which can be viewed as an kind of intermediary model between empirism and theory. Main results of physics are observed (energy conservation, reciprocity rule, microfacet theory) and numerous phenomena involved in light reflection are accounted for, in a physically plausible way (incoherent and coherent reflection, spectrum modifications, anisotropy, self‐shadowing, multiple surface and subsurface reflection, differences between homogeneous and heterogeneous materials). The model has been especially intended for computer graphics applications and therefore includes two main features: simplicity (a small number of intuitively understandable parameters controls the model) and efficiency (the formulation provides adequation to Monte‐Carlo rendering techniques and/or hardware implementations).

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Crossref · 10.1111/1467-8659.1330233

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Metadata

Authors
Schlick, C.
Venue
Computer Graphics Forum
Publisher
Wiley
Published
1994-08
Volume
13
Issue
3
Pages
233-246
ISSN
  • 0167-7055 (ISSN-L)
  • 1467-8659
OpenAlex
W2040692352
Cited by
447
References
0
FWCI
1.89
Type
journal article
Language
en
Open access
closed

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