Cited by 125Gambling Behavior and TreatmentsDecision-Making and Behavioral EconomicsEducational Games and Gamification

The DOI matches its Crossref record; 17 of the 17 references it cites were found in a registry or an index.

The allure of multi‐line games in modern slot machines

Abstract

Aims: In multi‐line slot machines, players can wager on more than one line per spin. We sought to show that players preferred multi‐line over single‐line games, and that certain game features could cause multi‐line game play to feel more rewarding. Measurement and Participants: Reward was measured using post‐reinforcement pauses ( PRPs ) following each outcome (the time between outcome delivery and the next spin). Gamblers ( n = 102) played 250 spins on a 20‐line game and 250 spins on a one‐line game (answering questions about game experiences following each session). Playing one‐line, a small credit gain (e.g. 2 cents) was a net win. In the 20‐line game it was a net loss of 18 credits but was still accompanied by ‘winning’ sights and sounds. Results: Most players (94%) preferred the 20‐line game. PRPs for small credit gains (net losses) in the 20‐line game were equivalent, or larger than in the one‐line game where such gains were wins. The largest increase in PRP size was between the 0 and 2 credit conditions for both games. Thus 20‐line players reacted as though these net losses of 18 credits were rewarding. Players' estimates of the number of true wins were accurate in the one‐line game, but they significantly over‐estimated the number of true wins in the 20‐line game ( P < 0.01). Problem gamblers felt more skilful ( P < 0.01) and were more absorbed ( P < 0.01) by multi‐line than single‐line game play. Conclusions: Multi‐line games appear to be more appealing to gaming machine (‘slots’) players than single‐line games. These games may be particularly absorbing for those with gambling problems.

Overview

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Registry

Crossref · 10.1111/add.12675

Cites

17 of 17 references verified0 citation errors · 0 not checkable

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Citations

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Research works printed but not linked: 1

  1. Walker M., 1992, The Psychology of Gambling

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Metadata

Authors
Dixon, M. J., Graydon, C., Harrigan, K. A., Wojtowicz, L., Siu, V., & Fugelsang, J. A.
Affiliations
University of Waterloo (CA)
Corresponding author
Dixon, Mike J.
Venue
Addiction
Publisher
Wiley
Published
2014-08-19
Volume
109
Issue
11
Pages
1920-1928
ISSN
  • 0965-2140 (ISSN-L)
  • 1360-0443
OpenAlex
W1514134191
Cited by
125
References
17
Citations by year
2026: 3 · 2025: 5 · 2024: 6 · 2023: 10 · 2022: 5 · 2021: 5 · 2020: 50 · 2019: 9 · 2018: 14 · 2017: 9 · 2016: 2 · 2015: 5 · 2014: 1
FWCI
6.71
Type
journal article
Language
en
Open access
closed
Locations
  • Addiction (publishedVersion)
  • PubMed (publishedVersion)
Funders
  • Ontario Problem Gambling Research Centre (3142)
  • Natural Sciences and Engineering Research Council of Canada (RGPIN203130-06)
Topics
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Decision Sciences › General Decision Sciences › Decision-Making and Behavioral Economics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
gambling, post-reinforcement pause, problem gambling, perceived skills
MeSH terms
Games, Recreational, Female, Gambling, Humans, Male, Middle Aged, Reinforcement, Psychology, Reward, Behavior, Addictive

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