The relative merits of transparency: Investigating situations that support the use of robotics in developing student learning adaptability across virtual and physical computing platforms
Abstract
This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning environment. Forty‐one students in the fifth and sixth grades learned to program robot movements using abstract concepts of speed, distance and direction. Students in high‐transparency environments learned visual programming to control robots (eg, organizing visual icons), and students in low‐transparency environments learned syntactic programming to control robots (eg, text‐based coding). Both groups received feedback and models of solutions during the learning phase. The assessment midway showed students in both conditions learned equally well when solving problems using familiar materials. However, a difference emerged when students were asked to solve new problems, using unfamiliar materials. The low‐transparency group was more successful in adapting and repurposing their knowledge to solve novel problems that required the use of unfamiliar high‐transparency materials. Students in the high‐transparency group were less successful in adapting their knowledge when solving new problems using unfamiliar low‐transparency materials. Both groups then proceeded to learn in the opposing transparency environments. The posttest revealed the benefits of initial learning in low‐transparency environments as students performed better on repeated and new inferential problems across virtual and physical platforms.
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Some studies have shown that educational robotics have a positive effect on students' critical thinking and problem-solving skills.
“Some studies have shown that educational robotics have a positive effect on students' critical thinking and problemsolving skills (e.g., Okita, 2014).”
From A Systematic Review of Studies on Educational Robotics (2019) · cites this paper as Okita, 2014
Cites
Schema induction and analogical transfer
Gick, M. L., & Holyoak, K. J. (1983) · Cognitive Psychology · doi:10.1016/0010-0285(83)90002-6 · Cited by 2,955 · see citing works
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A Systematic Review of Studies on Educational Robotics
Anwar, S., Bascou, N. A., Menekse, M., & Kardgar, A. (2019) · Journal of Pre-College Engineering Education Research (J-PEER) · doi:10.7771/2157-9288.1223 · Cited by 419 · see citing works
“Some studies have shown that educational robotics have a positive effect on students’ critical thinking and problemsolving skills (e.g., Okita, 2014).”
Darmawansah, D., Hwang, G.-J., Chen, M.-R. A., & Liang, J.-C. (2023) · International Journal of STEM Education · doi:10.1186/s40594-023-00400-3 · Cited by 147 · see citing works
The Role of Robotics Teams’ Collaboration Quality on Team Performance in a Robotics Tournament
Menekse, M., Higashi, R., Schunn, C. D., & Baehr, E. (2017) · Journal of Engineering Education · doi:10.1002/jee.20178 · Cited by 80 · see citing works
- Authors
- Okita, S. Y.
- Affiliations
- Columbia University (US)
- Corresponding author
- Okita, Sandra Y.
- ORCID
- Okita, Sandra Y.
- Venue
- British Journal of Educational Technology
- Publisher
- Wiley
- Published
- 2013-09-24
- Volume
- 45
- Issue
- 5
- Pages
- 844-862
- ISSN
- 0007-1013 (ISSN-L)
- 1467-8535
- OpenAlex
- W1543845561
- Cited by
- 49
- References
- 1
- Citations by year
- 2026: 3 · 2025: 3 · 2024: 10 · 2023: 9 · 2022: 5 · 2021: 4 · 2020: 2 · 2019: 2 · 2018: 1 · 2017: 5 · 2016: 4 · 2015: 1
- FWCI
- 2.53
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- British Journal of Educational Technology (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Physical Sciences › Computer Science › Artificial Intelligence › Educational Robotics and Engineering
- Social Sciences › Education › Science Education and Pedagogy
- Keywords
- educational robotics, transparency, learning adaptability, knowledge transfer, novel problem solving, visual programming, text-based programming, programming education, fifth and sixth grade
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