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Cited by 548

The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.

Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game

Huizenga, J., Admiraal, W., Akkerman, S., Dam, G. ten·2009·Journal of Computer Assisted Learning

Abstract

Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated in terms of pupil engagement in the game, historical knowledge, and motivation for History in general and the topic of the Middle Ages in particular. A quasi‐experimental design was used with 458 pupils from 20 classes from five schools. The pupils in 10 of the classes played the mobile history game whereas the pupils in the other 10 classes received a regular, project‐based lesson series. The results showed those pupils who played the game to be engaged and to gain significantly more knowledge about medieval Amsterdam than those pupils who received regular project‐based instruction. No significant differences were found between the two groups with respect to motivation for History or the Middle Ages. The impact of location‐based technology and game‐based learning on pupil knowledge and motivation are discussed along with suggestions for future research.

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Metadata

Authors
Huizenga, J., Admiraal, W., Akkerman, S., & Dam, G. T.
Venue
Journal of Computer Assisted Learning
Publisher
Wiley
Published
2009-07-06
Volume
25
Issue
4
Pages
332-344
ISSN
  • 0266-4909 (ISSN-L)
  • 1365-2729
OpenAlex
W2139092232
Cited by
548
References
5
FWCI
27.10
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game. https://app.cochat.ai/papers/10.1111/j.1365-2729.2009.00316.x
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Huizenga, J., Admiraal, W., Akkerman, S., & Dam, G. T. (2009). Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning. https://doi.org/10.1111/j.1365-2729.2009.00316.x

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