The DOI matches its Crossref record; 109 of the 112 references it cites were found in a registry or an index.
What are the learning affordances of 3‐D virtual environments?
Open accessAbstract
This article explores the potential learning benefits of three‐dimensional (3‐D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3‐D VLEs, which includes aspects of their representational fidelity and aspects of the learner–computer interactivity they facilitate. A review of applications of 3‐D VLEs is presented, leading to the identification of a series of learning affordances of such environments. These affordances include the facilitation of tasks that lead to enhanced spatial knowledge representation, greater opportunities for experiential learning, increased motivation/engagement, improved contextualisation of learning and richer/more effective collaborative learning as compared to tasks made possible by 2‐D alternatives. The authors contend that the continued development of and investment in 3‐D games, simulations and virtual worlds for educational purposes should be considered contingent on further investigation into the precise relationships between the unique characteristics of 3‐D VLEs and their potential learning benefits. To this end, they conclude by proposing an agenda or ‘roadmap’ for future research that encompasses empirical studies aimed at exploring these relationships, as well as those aimed at deriving principles and guidelines to inform the design, development and use of 3‐D virtual environments for learning.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The text we found for this paper looks like another document, so the self-check wasn’t run.
Citations
Cites
(1978) · Medical Entomology and Zoology · Cited by 53,488
Situated Learning: Legitimate Peripheral Participation.
Bloch, M. E. F., Lave, J., & Wenger, É. (1994) · Man · doi:10.2307/2804509 · Cited by 39,362
Situated Learning: Legitimate Peripheral Participation
Lave, J., & Wenger, E. (1991) · Cambridge University Press eBooks · doi:10.1017/cbo9780511815355 · Cited by 35,324
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645
Flow: the psychology of optimal experience
(1990) · Choice Reviews Online · doi:10.5860/choice.28-0597 · Cited by 12,654
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Measuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
Flow: The Psychology of Optimal Experience
Mirvis, P. H., & Csikszentmihalyi, M. (1991) · Academy of Management Review · doi:10.2307/258925 · Cited by 3,758
The social psychology of telecommunications
Gray, G. (1977) · Telecommunications Policy · doi:10.1016/0308-5961(77)90016-7 · Cited by 3,486
Research works printed but not linked: 14
- Alberti M., 1998, Proceedings of the World Conference on educational multimedia, hypermedia and telecommunications (EDMEDIA'98), 104
- Bronack S. C., 2005, Proceedings of the Society for Information Technology and Teacher Education Conference (SITE'05), 2166
- Buchanan K., 2003, Opportunity knocking: co‐opting and games, ALT-N, 43, 10
- Jacobson M. J., 2006, Empirical research into learning in 3D virtual and game environments: selected review of the literature [working paper
- Jonassen D. H., 1994, Thinking technology, Educational Technology, 34, 34
- Jonassen D. H., 1999, Instructional‐design theories and models: Vol. 2. A new paradigm of instructional theory, 215
- Kontogeorgiou A. M., 2008, Being inside the quantum atom, PsychNology, 6, 83
- Mitchell A., 2005, The use of computer and video games for learning: a review of the literature
- Sandford R.(2006).Teaching with COTS. Paper presented at the JISC Online Conference: innovating e‐learning practice March 30.
- Squire K., 2004, Embracing diversity in the learning sciences: Proceedings of the Sixth International Conference of the learning sciences (ICLS'04), 513
- Steinkuehler C. A., 2004, Embracing diversity in the learning sciences: Proceedings of the Sixth International Conference of the learning sciences (ICLS'04), 521
- Whitelock D., 1996, Proceedings of the European Conference on artificial intelligence in education (EuroAIE), 136
- Wright W., 1989, SimCity
- Yeh A., 2004, Proceedings of World Conference on educational multimedia, hypermedia and telecommunications (EDMEDIA'04), 2183
Cited by
Sorted by citations
Items 801–900 of 1,000
Ou, C.-Y., Xu, S.-R., Lu, C.-T., Zhou, S., & Xiao, H. (2021) · Journal of Baltic Science Education · doi:10.33225/jbse/21.20.942 · Cited by 8
Zwart, D. P., Goei, S. L., Luit, J. E. H. V., & Noroozi, O. (2022) · Interactive Learning Environments · doi:10.1080/10494820.2022.2071946 · Cited by 10
Challenges in Virtual Reality Training for CRBN Events
Regal, G., Schrom-Feiertag, H., Migliorini, M., Guarneri, M., Giovanni, D. D., D’Angelo, A., & Murtinger, M. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-15553-6_6 · Cited by 8
Li, W., Ren, X., Li, Q., Luo, H., & Liu, B. (2023) · Interactive Learning Environments · doi:10.1080/10494820.2023.2195450 · Cited by 9
Faculty Perceptions on Using Virtual Reality: Strengths, Weaknesses and Recommendations
Bawa, A., & Bawa, P. (2023) · SN Computer Science · doi:10.1007/s42979-023-02055-x · Cited by 10
Comparison of the effects of PBL in 3D virtual environment and F2F on learning and spatial skills
Avcı, Ş. K., Akgün, Ö. E., & Kıyıcı, F. B. (2024) · Education and Information Technologies · doi:10.1007/s10639-024-12686-z · Cited by 8
Echeverri‐Jimenez, E., & Oliver-Hoyo, M. T. (2024) · Journal of Chemical Education · doi:10.1021/acs.jchemed.3c01205 · Cited by 8
Assessing students in Second Life - some options
Crisp, G. T., Hillier, M., & Joarder, S. (2010) · Adelaide Research & Scholarship (AR&S) (University of Adelaide) · Cited by 8
A review on worksystem interactions in a technology enabled class room
Rajesh, R., & Reena, M. (2015) · International Journal of Technology Enhanced Learning · doi:10.1504/ijtel.2015.072026 · Cited by 8
Dong, M., Wang, H., & Guo, R. (2017) · IEEE VR Workshop on Sonic Interactions for Virtual Environments (SIVE) · doi:10.1109/sive.2017.7901608 · Cited by 8
Digital Storytelling for Heritage across Media
Underberg, N. M. (2017) · Collections A Journal for Museum and Archives Professionals · doi:10.1177/155019061701300205 · Cited by 8
Virtual welding: A didactic perspective
Karstensen, S., & Lier, A. R. (2020) · Nordic Journal of Vocational Education and Training · doi:10.3384/njvet.2242-458x.2010195 · Cited by 8
Srivastava, S. K., Scott, G., & Rosier, J. (2021) · Environment and Planning B Urban Analytics and City Science · doi:10.1177/2399808321991538 · Cited by 8
Koutromanos, G., Mavromatidou, E., Tripoulas, C., & Georgiadis, G. (2020) · International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (DSAI) · doi:10.1145/3439231.3439250 · Cited by 9
Virtual Worlds and Second Language Acquisition
Jáuregi, K., Canto, S., & Melchor-Couto, S. (2022) · Routledge eBooks · doi:10.4324/9781351117586-27 · Cited by 8
Exploring Dynamic Geometry Through Immersive Virtual Reality and Distance Teaching
Rodríguez, J. L. (2022) · Mathematics education in the digital era · doi:10.1007/978-3-030-86909-0_15 · Cited by 8
Content Design for Inclusive Educational Environments
Kaimara, P., Deliyannis, I., & Οικονόμου, Α. (2022) · Educational communications and technology: issues and innovations · doi:10.1007/978-3-031-14775-3_6 · Cited by 8
Johnson‐Glenberg, M. C., Kosa, M., & O’Rourke, H. P. (2023) · Frontiers in Education · doi:10.3389/feduc.2022.1096889 · Cited by 10
Immersives Lernen in der Berufsschule
Tangocci, E., Hartmann, C., & Bannert, M. (2023) · MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung · doi:10.21240/mpaed/51/2023.01.21.x · Cited by 8
İlköğretim Öğrencilerinin 3 Boyutlu Sanal Öğrenme Ortamlarına Yönelik Tutumları: Second Life Örneği
Yılmaz, R. M., Karaman, A., Karakuş, T., & Göktaş, Y. (2014) · Ege Eğitim Dergisi · doi:10.12984/eed.18267 · Cited by 8
Three Dimensional Virtual Environments as a Tool for Development of Personal Learning Networks
Nikolaou, A., & Tsolakidis, C. (2013) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v8is1.2365 · Cited by 8
Mirliss, D. (2014) · International Journal of Gaming and Computer-Mediated Simulations · doi:10.4018/ijgcms.2014040102 · Cited by 8
Orchestrating learning during implementation of a 3D virtual world
Yılmaz, T. K., Baydaş, Ö., Gunay, F., Çoban, M., & Göktaş, Y. (2016) · New Review of Hypermedia and Multimedia · doi:10.1080/13614568.2016.1179797 · Cited by 8
Englund, C., Gustafsson, M. V., & Gallego, G. (2017) · Pharmacy · doi:10.3390/pharmacy5010005 · Cited by 8
Willingness To Communicate And Communication Anxiety Of Efl Learners In A Virtual World
Galip (2018) · i-manager’s Journal on Educational Psychology · doi:10.26634/jet.15.3.14549 · Cited by 8
Do Low Cost Virtual Reality Devices Support Learning Acquisition?
Dı́az, P., Zarraonandía, T., Sánchez-Francisco, M., Aedo, I., & Onorati, T. (2019) · International Conference on Human Computer Interaction (Interacción) · doi:10.1145/3335595.3335629 · Cited by 8
Martínez, G. A. (2017) · Formación universitaria · doi:10.4067/s0718-50062017000100002 · Cited by 8
Technology-Mediated Synchronous Virtual Education
Chen, X., & Siau, K. L. (2016) · Journal of Database Management · doi:10.4018/jdm.2016100103 · Cited by 8
The Affordances of Virtual Worlds as Authentic, Culturally Diverse Learning Environments
Wood, D., & Gregory, S. (2017) · Springer eBooks · doi:10.1007/978-981-10-6382-4_1 · Cited by 8
Authentic Virtual World Education
Gregory, S., & Wood, D. (2017) · Springer eBooks · doi:10.1007/978-981-10-6382-4 · Cited by 9
Wigham, C. R. (2012) · theses.fr (ABES) · doi:10.70675/8c06e4e9zc1cdz4b10z8620ze7cbfd2db77b · Cited by 8
Posibilidades educativas del entorno 3D Second Life para docentes
Gutiérrez, M. L. E. (2015) · doi:10.35537/10915/49862 · Cited by 8
Cinematic Surrealism of the Interactive Virtual Space
Yip, D. K. M. (2020) · Digital culture and humanities · doi:10.1007/978-981-15-4642-6_4 · Cited by 7
Education and technology: elements of a relevant, comprehensive, and cumulative research agenda
Elen, J., & Depaepe, F. (2024) · Educational Technology Research and Development · doi:10.1007/s11423-024-10420-7 · Cited by 8
PerVRML: ChatGPT-Driven Personalized VR Environments for Machine Learning Education
Gao, H., Xie, Y., & Kasneci, E. (2025) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2025.2504188 · Cited by 9
Alhazzaa, K., & Yan, W. (2025) · Energy and Buildings · doi:10.1016/j.enbuild.2025.115940 · Cited by 7
Design Perspective on the Role of Advanced Bots for Self-guided Learning
Reiners, T., Wood, L. C., & Bastiaens, T. J. (2014) · The International Journal of Technology Knowledge and Society · doi:10.18848/1832-3669/cgp/v09i04/56412 · Cited by 7
Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage
Iacono, S., Zolezzi, D., & Vercelli, G. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-95282-6_28 · Cited by 7
Visualization of sorting algorithms in the virtual reality environment
Mukasheva, M., Kalkabayeva, Z., & Pussyrmanov, N. (2023) · Frontiers in Education · doi:10.3389/feduc.2023.1195200 · Cited by 7
Kuvar, V., Bailenson, J. N., & Mills, C. (2023) · Computers & Education · doi:10.1016/j.compedu.2023.104959 · Cited by 7
Seeing is believing: An Augmented Reality application for Palaeolithic rock art
Rivero, O., Dólera, A., García‐Bustos, M., Eguilleor-Carmona, X., Mateo-Pellitero, A. M., & López, J. F. R. (2024) · Journal of Cultural Heritage · doi:10.1016/j.culher.2024.07.007 · Cited by 7
Peña-Ríos, A., Callaghan, V., Gardner, M., & Alhaddad, M. (2012) · Cited by 7
Remote experiments and 3D virtual world in education
Antonio, C. P., de Lima, J. P. C., Alves, J. B. D. M., Marcelino, R., da Silva, J. B., & Simão, J. P. S. (2015) · Experiment@International Conference · doi:10.1109/expat.2015.7463216 · Cited by 7
Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools
Abbott, D., Jeffrey, S., Gouseti, A., Burden, K. J., & Maxwell, M. (2017) · Communications in computer and information science · doi:10.1007/978-3-319-60633-0_6 · Cited by 7
Press Play for Learning: A Framework to Guide Serious Computer Game Use in the Classroom
Southgate, E., Budd, J., & Smith, S. P. (2017) · doi:10.14221/ajte.2017v42n7.1 · Cited by 8
The Past, Present, and Future of Virtual Reality in Higher Education
Yoo, J., & Brownlee, E. A. (2020) · Advances in higher education and professional development book series · doi:10.4018/978-1-7998-1306-4.ch024 · Cited by 7
Archiving experience: an exploration of the challenges of preserving virtual reality
Lischer‐Katz, Z. (2020) · Records Management Journal · doi:10.1108/rmj-09-2019-0054 · Cited by 7
Elor, A., Whittaker, S., Kurniawan, S., & Michael, S. (2022) · ACM Transactions on Computing for Healthcare · doi:10.1145/3548777 · Cited by 7
Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences
Zarraonandía, T., Dı́az, P., Aedo, I., & Bellucci, A. (2022) · Multimedia Tools and Applications · doi:10.1007/s11042-022-13632-2 · Cited by 8
Designing AR/VR Learning Experiences for K-12 and Higher Education
MacDowell, P., Beaumier, A., Gaetz, C., Lambert, C., MacKay, M., Olson, B., Thompson, C., & Wang, Q. (2022) · International Conference of the Immersive Learning Research Network (iLRN) · doi:10.56198/a6pfy55t8 · Cited by 7
Exploring the Affordances of Drones from an Educational Perspective
Sivenas, T., & Koutromanos, G. (2022) · IEEE International Conference on Advanced Learning Technologies (ICALT) · doi:10.1109/icalt55010.2022.00035 · Cited by 7
Bibliometric Analysis of Virtual Reality in School and University Contexts
Kasperiūnienė, J., & Faiella, F. (2023) · Lecture notes in networks and systems · doi:10.1007/978-3-031-31346-2_5 · Cited by 7
Pathak‐Shelat, M., & Mehta, B. (2023) · International and development education · doi:10.1007/978-3-031-40312-5_8 · Cited by 7
Challenges for Communicators in Future Australian Local Government
Simmons, P. (2014) · Procedia - Social and Behavioral Sciences · doi:10.1016/j.sbspro.2014.10.298 · Cited by 7
Natsis, A., Vrellis, I., Papachristos, N. M., & Mikropoulos, T. A. (2012) · IEEE International Conference on Advanced Learning Technologies (ICALT) · doi:10.1109/icalt.2012.67 · Cited by 7
Issues Integrating Remote Laboratories into Virtual Worlds
Machet, T., & Lowe, D. (2013) · ASCILITE Publications · doi:10.14742/apubs.2013.1473 · Cited by 7
Claiming unclaimed spaces: virtual spaces for learning
Miller, N. C. (2016) · Educational Media International · doi:10.1080/09523987.2016.1189252 · Cited by 7
Using software architectures to retrieve interaction information in eLearning environments
Cruz-Benito, J., García‐Peñalvo, F. J., Therón, R., Maderuelo, C., Pérez‐Blanco, J. S., Gómez, H. Z., & Martín‐Suárez, A. (2014) · International Symposium on Computers in Education · doi:10.1109/siie.2014.7017715 · Cited by 7
An event detection approach for identifying learning evidence in collaborative virtual environments
Felemban, S., Gardner, M., & Callaghan, V. (2016) · Computer Science and Electronic Engineering Conference · doi:10.1109/ceec.2016.7835886 · Cited by 7
Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments
Felemban, S., Gardner, M., Callaghan, V., & Peña-Ríos, A. (2017) · Communications in computer and information science · doi:10.1007/978-3-319-60633-0_5 · Cited by 7
Improving Authentic Learning by AR-Based Simulator
Wei, X., Guo, D., & Weng, D. (2018) · Communications in computer and information science · doi:10.1007/978-981-13-1702-6_13 · Cited by 7
Applying constrained virtual environments to serious games for heritage
Hanes, L., & Stone, R. J. (2019) · International Journal of Serious Games · doi:10.17083/ijsg.v6i1.294 · Cited by 7
Virtual Reality in the Art Museum
Zhou, H. (2019) · doi:10.1145/3366344.3366441 · Cited by 7
Gouseti, A., Abbott, D., Burden, K. J., & Jeffrey, S. (2020) · Technology Pedagogy and Education · doi:10.1080/1475939x.2020.1822435 · Cited by 7
Dai, Z., Ke, F., Dai, C., Pachman, M., & Yuan, X. (2020) · Advances in educational technologies and instructional design book series · doi:10.4018/978-1-7998-5043-4.ch007 · Cited by 7
A Teacher Training Proposal for Classroom Conflict Management through Virtual Reality
Cárdenas, M. M., Valdivia, I. M. Á., Romero, A., & Manero, B. (2021) · IEEE International Conference on Advanced Learning Technologies (ICALT) · doi:10.1109/icalt52272.2021.00120 · Cited by 7
Riedmann, P., Venable, J. R., Chang, V., Reiners, T., & Gütl, C. (2013) · eSpace (Curtin University) · Cited by 7
Nisiotis, L., Beer, M. D., & Uruchurtu, E. (2016) · EAI Endorsed Transactions on Future Intelligent Educational Environments · doi:10.4108/eai.27-6-2016.151522 · Cited by 7
Affective Engagement to Virtual and Live Lectures
Kasperiūnienė, J., Jariwala, M., Vaškevičius, E., & Šatkauskas, S. (2016) · Communications in computer and information science · doi:10.1007/978-3-319-46254-7_40 · Cited by 7
Cognitive Engagement in Virtual Worlds Language Learning
Henderson, M., Henderson, L., Grant, S., & Huang, H. (2017) · Springer eBooks · doi:10.1007/978-981-10-6382-4_8 · Cited by 7
Review of Virtual Reality Hardware Employed in K-20 Science Education
Hite, R. L., Childers, G. M., & Jones, M. G. (2018) · Springer eBooks · doi:10.1007/978-3-642-41981-2_123-1 · Cited by 7
Engaging Boys in Active Literacy
Brozo, W. G. (2019) · Cambridge University Press eBooks · doi:10.1017/9781108654111 · Cited by 8
Review of Virtual Reality Hardware Employed in K-20 Science Education
Hite, R. L., Childers, G. M., & Jones, M. G. (2019) · Springer eBooks · doi:10.1007/978-981-13-2766-7_123 · Cited by 7
Ritz, L. T. (2015) · Figshare · doi:10.15786/13686541 · Cited by 7
Cheng, W. K. R. (2014) · ProQuest Demo Repository · doi:10.13021/mars/4390 · Cited by 7
Hsu, K.-C. (2016) · KU ScholarWorks (University of Kansas) · Cited by 6
Cabezas, L. A. M., Viviana, B. V. C., Vladimir, B. E. C., & Fernanda, P. A. P. (2024) · Frontiers in Education · doi:10.3389/feduc.2024.1363132 · Cited by 6
Cook, M. L., Sheffield, S. L., Ryan, J. G., Bebeau, C., & Rodgers, M. (2025) · Journal of Geoscience Education · doi:10.1080/10899995.2025.2537995 · Cited by 9
Saran, M. (2025) · PeerJ Computer Science · doi:10.7717/peerj-cs.3168 · Cited by 11
Práticas pedagógicas inclusivas e tecnologias: o caminho para o processo de aprendizagem
Santos, S. M. A. V., Medeiros, J. M., & Meroto, M. B. D. N. (2024) · doi:10.56083/edcont.978-65-982396-1-9 · Cited by 13
Pedagogical framework for the design of immersive teaching environment
Ristić, J. (2022) · Metodicka praksa · doi:10.5937/metpra2202281r · Cited by 6
Exploring L2 educators' training and professional development needs in VR English language learning
Elhambakhsh, S. E., Neysani, M., & Nikbakht, A. (2024) · Heliyon · doi:10.1016/j.heliyon.2024.e36700 · Cited by 17
Han, E., Strate, I., Nowak, K. L., & Bailenson, J. N. (2024) · Media and Communication · doi:10.17645/mac.8730 · Cited by 6
Visualizing Causality in Mixed Reality for Manual Task Learning: A Study
Jain, R., Shi, J., Benton, A., Rasheed, M., Doh, H., Chidambaram, S., & Karthik Ramani, A. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3542949 · Cited by 6
Sanusi, K. A. M., İren, D., Fanchamps, N. L. J. A., Geisen, M., & Klemke, R. (2025) · Educational Technology Research and Development · doi:10.1007/s11423-025-10449-2 · Cited by 14
Zhang, K., Chen, J., & Yang, Z. (2025) · Education and Information Technologies · doi:10.1007/s10639-025-13561-1 · Cited by 6
Luria, E., Rothgangel, M., & Gross, Z. (2025) · Educational Media International · doi:10.1080/09523987.2025.2490914 · Cited by 6
Effect of mixed media visualization on learner perceptions and outcomes
Birt, J., & Hovorka, D. S. (2014) · Bond University Research Portal (Bond University) · Cited by 6
Online Virtual Learning Environments
Adamo‐Villani, N., & Dib, H. N. (2014) · International Journal of Systems and Service-Oriented Engineering · doi:10.4018/ijssoe.2014010101 · Cited by 6
A framework for the design of computer-assisted simulation training for complex police situations
Söderström, T., Åström, J., Anderson, G., & Bowles, R. (2014) · Campus-Wide Information Systems · doi:10.1108/cwis-10-2013-0060 · Cited by 6
Kasem, A.-H. (2016) · IOSR Journal of Humanities and Social Science · doi:10.9790/0837-2109064046 · Cited by 6
Mixed Reality Therapy Clinic Design
Leader, J. F. (2018) · IEEE Games, Entertainment, Media Conference (GEM) · doi:10.1109/gem.2018.8516530 · Cited by 6
Virtual reality versus master class
Jiménez-García, E., Mariscal, G., Heredia, M., & Cebrián, G. C. (2018) · Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) · doi:10.1145/3284179.3284276 · Cited by 6
Woodgate, D. (2019) · On the Horizon The International Journal of Learning Futures · doi:10.1108/oth-11-2018-0033 · Cited by 6
Moorman, L., Cerney, D. L., Gielstra, D. A., Foster, E. J., & Cerveny, N. V. (2021) · The Geography Teacher · doi:10.1080/19338341.2021.1939095 · Cited by 6
Multimedia As a New Approach for Learning in Physical Education
Kioumourtzoglou, I., Ζetou, E., & Antonıou, P. (2022) · Arab Journal of Nutrition and Exercise (AJNE) · doi:10.18502/ajne.v6i1.10065 · Cited by 6
Boel, C., Rotsaert, T., Vleeschouwer, N. D., Valcke, M., Struyf, D., & Schellens, T. (2022) · International Conference of the Immersive Learning Research Network (iLRN) · doi:10.23919/ilrn55037.2022.9815899 · Cited by 6
Gibson, L., Roberts-Smith, J., Llewellyn, K. R., Llewellyn, J. J., & with the DOHR Team (2022) · Springer eBooks · doi:10.1007/978-3-031-10743-6_6 · Cited by 6
La Realidad Virtual para la enseñanza y aprendizaje de la perspectiva en el dibujo
Pérez, P. G., & Lema, J. M. M. (2023) · Edutec Revista Electrónica de Tecnología Educativa · doi:10.21556/edutec.2023.83.2681 · Cited by 6
Metadata
- Authors
- Dalgarno, B., & Lee, M. J. W.
- Affiliations
- Charles Sturt University (AU)
- Corresponding author
- Lee, Mark J. W.
- Venue
- British Journal of Educational Technology
- Publisher
- Wiley
- Published
- 2009-12-20
- Volume
- 41
- Issue
- 1
- Pages
- 10-32
- ISSN
- 0007-1013 (ISSN-L)
- 1467-8535
- OpenAlex
- W2114058809
- Semantic Scholar
- 72c325dc2e4f3d8e8f4e46d0c31d763f1c7af328
- Cited by
- 1,840
- References
- 112
- Citations by year
- 2026: 119 · 2025: 147 · 2024: 167 · 2023: 154 · 2022: 143 · 2021: 144 · 2020: 159 · 2019: 140 · 2018: 92 · 2017: 93 · 2016: 96 · 2015: 77 · 2014: 86 · 2013: 89 · 2012: 70
- FWCI
- 71.27
- Type
- journal article
- Language
- en
- Open access
- Licence
- Locations
- British Journal of Educational Technology (publishedVersion)
- Charles Sturt University Research Output (CRO) (submittedVersion, other-oa)
- Funders
- Johnson and Johnson
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Online and Blended Learning
- Keywords
- learning affordances, representational fidelity, spatial knowledge representation, experiential learning, contextual learning, cooperative learning, game-based learning, educational simulation, virtual worlds
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
A second model labelled each claim on 2026-10-09 (model jev-1.13-20260917, definition revision gold-guideline-v0.2).
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review