The DOI matches its Crossref record; 34 of the 34 references it cites were found in a registry or an index.
A STRATEGIC METAGAME PLAYER FOR GENERAL CHESS‐LIKE GAMES
Abstract
This paper introduces METAGAMER, the first program designed within the paradigm of Metagame‐playing (Metagame). This program plays games in the class of symmetric chess‐like games, which includes chess, Chinese chess, checkers, draughts, and Shogi. METAGAMER takes as input the rules of a specific game and analyzes those rules to construct an efficient representation and an evaluation function for that game; they are used by a generic search engine. The strategic analysis performed by METAGAMER relates a set of general knowledge sources to the details of the particular game. Among other properties, this analysis determines the relative value of the different pieces in a given game. Although METAGAMER does not learn from experience, the values resulting from its analysis are qualitatively similar to values used by experts on known games and are sufficient to produce competitive performance the first time METAGAMER plays a new game. Besides being the first Metagame‐playing program, this is the first program to have derived useful piece values directly from analysis of the rules of different games. This paper describes the knowledge implemented in METAGAMER, illustrates the piece values METAGAMER derives for chess and checkers, and discusses experiments with METAGAMER on both existing and newly generated games.
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“These results bring us a step closer to fulfilling a longstanding ambition of artificial intelligence ( 3 ): a general games playing system that can learn to master any game.”
From A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play (2018) · cites this paper as [3]
Citations
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A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2018) · Science · doi:10.1126/science.aar6404 · Cited by 3,562
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2017) · arXiv · doi:10.48550/arxiv.1712.01815 · Cited by 1,102
“However, these systems are highly tuned to their domain, and cannot be generalised to other problems without significant human effort, while general game-playing systems (12, 25) remain comparatively weak.”
BackgroundSimulation-based approach to general game playing
Finnsson, H., & Björnsson, Y. (2008) · Cited by 237
CadiaPlayer: A Simulation-Based General Game Player
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Learning Simulation Control in General Game-Playing Agents
Finnsson, H., & Björnsson, Y. (2010) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v24i1.7651 · Cited by 80
Metadata
- Authors
- Pell, B.
- Affiliations
- Ames Research Center (US)
- Corresponding author
- Pell, Barney
- Venue
- Computational Intelligence
- Publisher
- Wiley
- Published
- 1996-02
- Volume
- 12
- Issue
- 1
- Pages
- 177-198
- ISSN
- 0824-7935 (ISSN-L)
- 1467-8640
- OpenAlex
- W2079303600
- Cited by
- 42
- References
- 34
- Citations by year
- 2025: 1 · 2023: 3 · 2021: 3 · 2020: 1 · 2019: 2 · 2018: 1 · 2016: 2 · 2015: 1 · 2014: 2 · 2013: 1 · 2012: 2
- FWCI
- 1.91
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computational Intelligence (publishedVersion)
- Funders
- University of Cambridge
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
- Keywords
- symmetric games, chess, checkers, draught, Chinese chess, shogi
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