Cited by 74Artificial Intelligence in GamesAI-based Problem Solving and PlanningArtificial Intelligence Applications

The DOI matches its Crossref record; 69 of the 74 references it cites were found in a registry or an index.

Strategy Generation and Evaluation for Meta-Game Playing

Pell, Barney·2011·KI - Künstliche Intelligenz

Overview

Integrity signals

Registry

Crossref · 10.1007/s13218-010-0082-7

Cites

69 of 69 references verified0 citation errors · 0 not checkable

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Verification

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  • Games have long been identified as go-to benchmarks for intelligent generalist agents.

    “games have long been identified as go-to benchmarks for intelligent generalist agents (Pell, 2011; Genesereth et al., 2005; Whiteson et al., 2010; Schaul et al., 2011; Bellemare et al., 2013; Cˆ ot´ e et al., 2019; Hafner, 2021; Guss et al., 2021; Fan et al., 2022).”

    From SmartPlay: A Benchmark for LLMs as Intelligent Agents (2023) · cites this paper as Pell, 2011

Citations

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Metadata

Authors
Pell, B.
Corresponding author
Pell, Barney
Venue
KI - Künstliche Intelligenz
Published
2011-01-26
Volume
25
Issue
1
Pages
71-72
ISSN
  • 0933-1875 (ISSN-L)
  • 1610-1987
OpenAlex
W2145943363
Cited by
73
References
74
Citations by year
2024: 1 · 2023: 1 · 2022: 2 · 2021: 1 · 2019: 2 · 2018: 1 · 2017: 3 · 2016: 1 · 2015: 2 · 2014: 5 · 2013: 4 · 2012: 3
FWCI
5.01
Type
journal article
Language
en
Open access
closed
Locations
  • Künstliche Intell. (publishedVersion)
  • OpenGrey (Institut de l'Information Scientifique et Technique) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
Keywords
strategy generation, strategy evaluation, game generation, game representation, knowledge sources, draught, Chinese chess, shogi

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