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Cited by 271

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments

Open access
Lamarche, Fabrice, Donikian, Stéphane·2004·Computer Graphics Forum

Abstract

The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual humans and the real‐time constraint requires to optimize each aspect of the animation process. In this paper, we present a suitable topological structuring of the geometric environment to allow fast path finding as well as an efficient reactive navigation algorithm for virtual humans evolving inside a crowd.

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Crossref · 10.1111/j.1467-8659.2004.00782.x

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Metadata

Authors
Lamarche, F., & Donikian, S.
Venue
Computer Graphics Forum
Publisher
Wiley
Published
2004-08-27
Volume
23
Issue
3
Pages
509-518
ISSN
  • 0167-7055 (ISSN-L)
  • 1467-8659
OpenAlex
W2028415715
Cited by
271
References
1
FWCI
32.50
Type
journal article
Language
en
Open access
green

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The paper
Lamarche, F., & Donikian, S. (2004). Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments. Computer Graphics Forum. https://doi.org/10.1111/j.1467-8659.2004.00782.x

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.