The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
Open accessAbstract
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual humans and the real‐time constraint requires to optimize each aspect of the animation process. In this paper, we present a suitable topological structuring of the geometric environment to allow fast path finding as well as an efficient reactive navigation algorithm for virtual humans evolving inside a crowd.
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Cites
Natural movement: or, configuration and attraction in urban pedestrian movement
Hillier, B., Penn, A., Hanson, J., Grajewski, T., & Xu, J. (1993) · Environment and Planning B: Planning and Design · doi:10.1068/b200029 · Cited by 1,581
Cited by
Treuille, A., Cooper, S., & Popović, Z. (2006) · ACM Transactions on Graphics · doi:10.1145/1141911.1142008 · Cited by 874
Metadata
- Authors
- Lamarche, F., & Donikian, S.
- Venue
- Computer Graphics Forum
- Publisher
- Wiley
- Published
- 2004-08-27
- Volume
- 23
- Issue
- 3
- Pages
- 509-518
- ISSN
- 0167-7055 (ISSN-L)
- 1467-8659
- OpenAlex
- W2028415715
- Cited by
- 271
- References
- 1
- FWCI
- 32.50
- Type
- journal article
- Language
- en
- Open access
- green
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- Lamarche, F., & Donikian, S. (2004). Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments. Computer Graphics Forum. https://doi.org/10.1111/j.1467-8659.2004.00782.x
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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