The DOI matches its Crossref record; 50 of the 51 references it cites were found in a registry or an index.
Presence, Explicated
Abstract
This article reviews previous literature on presence, with a particular focus on its conceptualization and typologies. It first compares various types of presence-related terms (e.g., telepresence, virtual presence, mediated presence, copresence, and presence) and suggests that of those terms the term presence works best for the systematic study of human interaction with media and simulation technologies. After an extensive explication process, presence is newly defined as “a psychological state in which virtual objects are experienced as actual objects in either sensory or nonsensory ways.” Three types of presence—physical, social, and self presence—are defined based on the general definition of presence and the corresponding domains of human experience. Finally, implications of the current explication to the study of presence are discussed.
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“Furthermore, the CAMIL distinguishes between three different dimensions of presence including physical, social, and self-presence (Lee 2004;Makransky et al. 2017).”
From The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality (2021) · cites this paper as Lee 2004
Citations
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Cited by
Sorted by citations
Foundations of Game-Based Learning
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015) · Educational Psychologist · doi:10.1080/00461520.2015.1122533 · Cited by 2,537
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Cummings, J. J., & Bailenson, J. N. (2016) · Media Psychology · doi:10.1080/15213269.2015.1015740 · Cited by 1,749
The Sense of Embodiment in Virtual Reality
Kilteni, K., Groten, R., & Slater, M. (2012) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00124 · Cited by 1,901
The impact of virtual, augmented and mixed reality technologies on the customer experience
Flavián, C., Ibáñez‐Sánchez, S., & Orús, C. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.050 · Cited by 1,680
Makransky, G., & Petersen, G. B. (2021) · Educational Psychology Review · doi:10.1007/s10648-020-09586-2 · Cited by 1,438
Metadata
- Authors
- Lee, K. M.
- Affiliations
- University of Southern California (US)
- Corresponding author
- Lee, Kwan Min
- Venue
- Communication Theory
- Publisher
- Oxford University Press (OUP)
- Published
- 2004-02
- Volume
- 14
- Issue
- 1
- Pages
- 27-50
- ISSN
- 1050-3293 (ISSN-L)
- 1468-2885
- OpenAlex
- W4206036760
- Cited by
- 1,631
- References
- 51
- Citations by year
- 2026: 129 · 2025: 179 · 2024: 152 · 2023: 134 · 2022: 152 · 2021: 164 · 2020: 103 · 2019: 82 · 2018: 72 · 2017: 58 · 2016: 65 · 2015: 64 · 2014: 39 · 2013: 47 · 2012: 45
- FWCI
- 17.11
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Communication Theory (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- presence, telepresence, virtual presence, mediated presence, co-presence, physical presence, social presence, self-presence, virtual objects, simulation technology
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