Cited by 152Language, Discourse, Communication StrategiesEFL/ESL Teaching and LearningLinguistics and Language Analysis

Other-repetition as a resource for participation in the activity of playing a video game

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MARSH, ARJA PIIRAINEN, TAINIO, LIISA·2009·The Modern Language Journal

Abstract

This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We argue that other‐repetition offers participants a resource for not only interpreting the game but also for engaging with the second language, analyzing it, and putting it to use in ways that enable players to display and develop their linguistic and interactional competence.

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Authors
MARSH, A. P., & TAINIO, L.
Affiliations
University of Helsinki (FI)
Corresponding author
TAINIO, LIISA
Venue
The Modern Language Journal
Publisher
Wiley
Published
2009-05
Volume
93
Issue
2
Pages
153-169
ISSN
  • 0026-7902 (ISSN-L)
  • 1540-4781
OpenAlex
W1999168128
Cited by
152
References
5
Citations by year
2026: 3 · 2025: 7 · 2024: 5 · 2023: 4 · 2022: 12 · 2021: 11 · 2020: 10 · 2019: 10 · 2018: 6 · 2017: 15 · 2016: 5 · 2015: 11 · 2014: 10 · 2013: 8 · 2012: 15
FWCI
99.33
Type
journal article
Language
en
Open access
Locations
Modern Language Journal (publishedVersion)
Topics
  • Social Sciences › Arts and Humanities › Language and Linguistics › Language, Discourse, Communication Strategies
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
  • Social Sciences › Arts and Humanities › Language and Linguistics › Linguistics and Language Analysis
Keywords
video games, second language acquisition, word repetition, participation structures, collaborative interpretation, interactional competence, game events

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