Effects of Nintendo Wii‐Fit ® video games on balance in children with mild cerebral palsy

Tarakci, Devrim, Ersoz Huseyinsinoglu, Burcu, Tarakci, Ela, Razak Ozdincler, Arzu·2016·Pediatrics International

Cited by (138)

Items 101–138 of 138

  1. Comparison of Assessment Methods Using Virtual Games for Balance Rehabilitation
    Fabiana R. S. de M. Cavalcanti, Sílvia Regina Matos da Silva Boschi, Cecilia P. Muffo, Alessandro Pereira da Silva, Terigi Augusto Scardovelli, Sílvia Cristina Martini · 2019 · World Congress on Medical Physics and Biomedical Engineering, September 7 - 12, 2009, Munich, Germany
  2. Upper limb training using visual feedback for children with cerebral palsy
    Dilara Merve SARI, Tuğba Kuru · 2022 · Journal of Exercise Therapy and Rehabilitation
  3. The Effect of Playstation 2-Eye Toy Play on Upper Extremity Motor Functions and Functional Independence in Children with Hemiparetic Cerebral Palsy: A Comparative Study
    Bilge Başakçı Çalık, Uğur GÜLEÇ, Sebahat Yaprak Çetin, Erdoğan Kavlak · 2023 · Forbes Journal of Medicine
  4. The Effect of Wii-Based Interactive Virtual Games on Spasticity, Gait, Balance, and Trunk Control of Children with Mild Cerebral Palsy: A Randomized Controlled Trial
    Sefa Eldemir, Selvin Balki · 2024 · İstanbul Gelişim Üniversitesi Sağlık Bilimleri Dergisi
  5. The effectiveness of virtual reality in people with osteoporosis or osteopenia: a systematic review and meta-analysis of randomized controlled trials
    Shunxia He, Shiqiu Dong, Xiaoguang Lin, Zhijie Wang, Yuzi Diao, Xiao Zhi Gao · 2025 · Frontiers in Physiology
  6. Nintendo Wii Fit-Based Sleepiness Testing is Not Impaired by Contagious Sleepiness
    Aino Tietäväinen, Maria Kuvaldina, Edward Hæggström · 2017 · Safety and Health at Work
  7. The Effects of Virtual Gaming on Lower Extremity Function in Children with Cerebral Palsy: A Narrative Review
    M Washington, Owens RA, Jeremy A. Moody · 2022 · Journal of Biomedical Research & Environmental Sciences
  8. Investigating the Effect of Using Wii Fit on Functional Balance and Elbow Joint Flexion in Children with Spastic Unilateral Cerebral Palsy: A Pilot Interventional Study
    Mahsa Mohammadi, Mahshad Maleki, Saeid Fatorehchy, Mohsen Vahedi · 2025 · SSRN Electronic Journal
  9. Educational-Exercise Stimulation by Video-gaming
    Trevor Archer · 2017
  10. Virtual reality devices for the evaluation and improvement of the postulate balance in older adults. State of art.
    Juan Cartes-Velásquez · 2018 · International Journal of Medical and Surgical Sciences
  11. Effectiveness of Virtual Reality and Visual Feedback on Balance and Leg Function in Children with Cerebral Palsy
    Arūnė Dūdaitė, Vilma Juodžbalienė · 2019 · Reabilitacijos mokslai slauga kineziterapija ergoterapija
  12. Gaming Technologies for Children and Youth with Cerebral Palsy
    Torey Gilbertson, Lin‐Ya Hsu, Sarah Westcott McCoy, Margaret E. O’Neil · 2019 · Springer eBooks
  13. European Video Game Development and Disability: Reflections on Data, Rights, Decisions and Assistance
    Benedikt Pielenz · 2020 · Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
  14. Electromechanically assisted walking in patients with cerebral palsy: A meta-analysis
    Kwon-Hoi Kim, Suk Min Lee · 2021 · Physical therapy rehabilitation science
  15. Video games as a rehabilitation strategy for children with cerebral palsy
    Shivangi Bajpai · 2020 · ERA: Education and Research Archive (University of Alberta)
  16. Súlypont stabilizálás meghatározása 16-18 éves korú lányoknál és fiúknál - előtanulmány a normál tartományok meghatározásához
    László Földvári-Nagy, Gabriella Dörnyei, Ágnes Andrea Mayer, Johanna Takács, Mónika Horváth, Annamária Szénási, Ildikó Balogh, Katalin Lenti · 2020 · Testnevelés Sport Tudomány
  17. Innovative Game-Aided Rehabilitation Platform for Rehabilitation of Balance in Children With Cerebral Palsy
    Mehta, Kavisha · 2019 · Case Medical Research
  18. Realidade virtual no equilíbrio de pacientes com paralisia cerebral: meta-análise
    Amanda Eloísa Silva Sales, Josielen Moreira de Souza, Patrick Roberto Avelino, Kênia Kiefer Parreiras de Menezes · 2022 · Revista Neurociências
  19. The effects of balance board on the balance parameters in five children with spastic cerebral palsy
    Mina Arab Baniasad, Mahsa Asheghan, Mohammadreza Ziya, Mohammad Taghi Holisaz · 2022 · Journal of Pediatric Rehabilitation Medicine
  20. The Effect of Virtual Reality Intervention Programs on the Functionality of Children and Adolescents with Cerebral Palsy. A Systematic Review
    Nikolaos Chrysagis, Despoina Panagou, Kouzagioti Erasmia Maria, Efstathia M. Vlachou, Vasiliki Sakellari, George Α. Koumantakis · 2023 · International Journal of Kinesiology and Sports Science
  21. Investigating the effect of using Wii Fit on functional balance and elbow joint flexion in children with spastic unilateral cerebral palsy: an interventional study
    Mahsa Mohammadi, Mahshad Maleki, Saeid Fatorehchy, Mohsen Vahedi · 2024 · Research Square
  22. Effect of digital therapies on balance and gait in children with cerebral palsy: A systematic review
    Jung-Hyun Kim · 2023 · The Journal of Korean Academy of Physical Therapy Science
  23. Efficacy of different postural control training in elderly people with chronic cerebral ischemia
    L. D. Litvina, Elizaveta Sergeevna Koneva · 2024 · Восстановительные биотехнологии, профилактическая, цифровая и предиктивная медицина.
  24. Computer technology and software as catalysts of gamification advancements in various domains of physical therapy: A narrative review
    Kusum Yadav, Charu Chhabra, Rabia Aziz, Sohrab Ahmed Khan, Harsirjan Kaur, Poonam Devi · 2025 · Physiotherapy - The Journal of Indian Association of Physiotherapists
  25. Looking through the Lens: Contextualizing and Operationalizing Design Recommendations for Rehabilitation Games for Young People
    Maria Aufheimer, Kathrin Gerling, T.C. Nicholas Graham, André Rodrigues, Zeynep Yıldız · 2025 · Proceedings of the ACM on Human-Computer Interaction
  26. Additional file 1 of Effects of exercise intervention on balance function in children with cerebral palsy: a systematic review and meta-analysis of randomized controlled trials
    Junjian Xiao, Linghong Liu, Nan Tang, Chao Yi · 2024 · Figshare
  27. Sport performance in virtual worlds: a systematic review of sport simulation in neurological paralympic athletes and non-athlete populations
    Rocco Salvatore Calabrò, Andrea Calderone, Maria Grazia Maggio, Francesco Speciale, Daniele Bruschetta, Maurizio Lanza, Angelo Quartarone · 2026 · BMC Sports Science Medicine and Rehabilitation
  28. Impact of Virtual Reality Games on Balance Ability in Children with Atypical Development : A Systematic Review and Meta-Analysis
    Sen Li, Lina Sun · 2025 · International Symposium on Artificial Intelligence for Medicine Sciences (ISAIMS)
  29. Does The Hip Muscle Strength Affect Balance And Function?
    Merve Yılmaz Menek, Devrim Tarakçı · 2019 · DergiPark (Istanbul University)
  30. Upper limb training using visual feedback for children with cerebral palsy
    Dilara Merve Sarı, Tuğba Kuru · 2021 · DergiPark (Istanbul University)
  31. A scoping review of the application scope of digital technologies in lower limb rehabilitation and balance training for children with cerebral palsy
    Yang Wang, Yinhu Tan, Xiaoli Zheng, Mengyao Wang, Hang Li, Xiuling Zhou · 2026 · Frontiers in Pediatrics
  32. Biofeedback-Enhanced Interactive Computer Play to Improve Hand Function in Youth with Cerebral Palsy
    Alexander MacIntosh · 2019 · theses.fr (ABES)
  33. Effects of an active arcade gaming intervention on psychosocial outcomes for homebound older adults: a pilot randomised controlled trial
    Jonathan Bayuo, Arkers Kwan Ching Wong, Frances Kam Yuet Wong, Karen Kit Sum Chow, Pascal Agbadi · 2026 · BMC Geriatrics
  34. The effect of video game-based exercises on selective motor control, balance, fear of falling, and functional capacity in individuals with spastic cerebral palsy: A randomized controlled trial
    Süveybe Yavaş, Sezen Tezcan · 2026 · Research in Developmental Disabilities
  35. Nintendo Switch–Based Exergaming for Subthreshold Depression: Mixed Methods Randomized Controlled Trial
    Ke-Xin Huang, Lei Song, Ariadna Albajara Sáenz, Rendong He, Yong-Liang Jiao, Yong Jia, Li Chen · 2026 · JMIR Serious Games
  36. Efficacy of Virtual Reality Games on Balance for Children with Choroid Plexus Papilloma: A Case Series
    Poovarasan Murugaiyan, Christina Sweety Doss, Vignesh Srinivasan, Anees Ahmed Farooq Mohammed, Iswarya Suresh, Prathap Suganthirababu · 2026 · Journal of Pediatric Neurosciences
  37. Effects of Wii Fit on Functional Balance and Elbow Flexion in Children with Unilateral Spastic Cerebral Palsy: A Pilot Study
    Mahshad Maleki, Mahsa Mohammadi, Shirin Modarresi, Saeid Fatorehchy · 2026 · Neurorehabilitation
  38. Effectiveness of emerging technology-assisted rehabilitation in children with cerebral palsy: a systematic review and meta-analysis
    Xintong Wei, Weichen Nie, Yuan Su, Chao Xie, Rui Chen, Yuanjun Zou, Tianying Chang · 2026 · Frontiers in Neurology