Cited by 138Cerebral Palsy and Movement DisordersChildren's Physical and Motor DevelopmentBalance, Gait, and Falls Prevention

Effects of Nintendo Wii‐Fit ® video games on balance in children with mild cerebral palsy

Tarakci, Devrim, Ersoz Huseyinsinoglu, Burcu, Tarakci, Ela, Razak Ozdincler, Arzu·2016·Pediatrics International

Abstract

Background: This study compared the effects of Nintendo Wii‐Fit ® balance‐based video games and conventional balance training in children with mild cerebral palsy (CP). Methods: This randomized controlled trial involved 30 ambulatory pediatric patients (aged 5–18 years) with CP. Participants were randomized to either conventional balance training (control group) or to Wii‐Fit balance‐based video games training (Wii group). Both group received neuro‐developmental treatment (NDT) during 24 sessions. In addition, while the control group received conventional balance training in each session, the Wii group played Nintendo Wii Fit games such as ski slalom, tightrope walk and soccer heading on balance board. Primary outcomes were Functional Reach Test (forward and sideways), Sit‐to‐Stand Test and Timed Get up and Go Test. Nintendo Wii Fit balance, age and game scores, 10 m walk test, 10‐step climbing test and Wee‐Functional Independence Measure (Wee FIM) were secondary outcomes. Results: After the treatment, changes in balance scores and independence level in activities of daily living were significant ( P < 0.05) in both groups. Statistically significant improvements were found in the Wii‐based game group compared with the control group in all balance tests and total Wee FIM score ( P < 0.05). Conclusion: Wii‐fit balance‐based video games are better at improving both static and performance‐related balance parameters when combined with NDT treatment in children with mild CP.

Integrity signals

Registry

Crossref · 10.1111/ped.12942

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Authors
Tarakci, D., Ersoz Huseyinsinoglu, B., Tarakci, E., & Razak Ozdincler, A.
Affiliations
  • Division of Physiotherapy and Rehabilitation, Faculty of Health Science Medipol University Istanbul Turkey
  • Division of Physiotherapy and Rehabilitation, Faculty of Health Science Istanbul University Istanbul Turkey
Venue
Pediatrics International
Publisher
Wiley
Published
2016-08-23
Volume
58
Issue
10
Pages
1042-1050
ISSN
  • 1328-8067 (ISSN-L)
  • 1442-200X
OpenAlex
W2261734184
Cited by
138
References
37
Citations by year
2026: 10 · 2025: 16 · 2024: 16 · 2023: 10 · 2022: 18 · 2021: 10 · 2020: 18 · 2019: 20 · 2018: 11 · 2017: 7 · 2016: 2
FWCI
11.85
Type
journal article
Language
en
Open access
closed
Locations
  • Pediatrics International (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Health Sciences › Medicine › Psychiatry and Mental health › Cerebral Palsy and Movement Disorders
  • Social Sciences › Psychology › Developmental and Educational Psychology › Children's Physical and Motor Development
  • Health Sciences › Health Professions › Physical Therapy, Sports Therapy and Rehabilitation › Balance, Gait, and Falls Prevention
Keywords
Wii Fit, video games, balance training, children, functional reach test, sit-to-stand, Timed Up and Go test, activities of daily living, balance board
MeSH terms
Activities of Daily Living, Adolescent, Cerebral Palsy, Child, Child, Preschool, Postural Balance, Female, Humans, Male, Walking, Video Games

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