The DOI matches its Crossref record.
Media use in children: American Academy of Pediatrics recommendations 2016
Abstract
Media use among children and adolescents is common. The term is used for broadcast and interactive communication, including television, radio, video games, mobile phones and the internet (social media websites and ‘video-chatting’). Television contributes most to media usage time (Ofcom, 2015)1 closely followed by devices connected to the internet. On average, children aged 8–15 years watch 15 hours of television per week,1 and one in four teenagers describe themselves as ‘constantly connected’ to the internet.2 The advantages of being able to easily access information and entertainment and to stay in contact with friends and family contrast with evidence linking increased media use and rising levels of obesity.3 There are also associated risks of sleep disturbance, issues surrounding online safety, compromised privacy and cyberbullying. In November 2016, the American Academy of Paediatricians (AAP) published two policy statements entitled ‘Media and Young Minds’4 and ‘Media Use in School Aged Children and Adolescents’.5 Supported by a number of linked resources, they aim to address some of these issues, provide recommendations on managing the use of media and encourage parents to work together with paediatricians and schools. In 1999, the AAP issued a policy statement addressing media use by children and adolescents.6 A further policy statement was published in 2011 addressing the use of media specifically by children under 2 years of age. While the previous statements have recommended avoiding the use of media in children less than 2 …
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“However, this advice contrasts with screen behaviors observed globally,7 with most adolescents extending screen activity into the nighttime hours.3,8,9”
From Screen Use at Bedtime and Sleep Duration and Quality Among Youths (2024) · cites this paper as [3]
Citations
Cites
No references could be resolved yet.
Research works printed but not linked: 5
- McClure, 2015, “Facetime doesn’t count”: video chat as an exception to media restrictions for infants and toddlers, Int J Child Comput Interact, 6, 1, 10.1016/j.ijcci.2016.02.002 · DOI
- 10.1542/peds.109.6.1028 · DOI
- 10.1542/peds.2016-2591 · DOI
- 10.1542/peds.2016-2592 · DOI · Paper page
- Anderson, 2001, Early childhood television viewing and adolescent behavior: the recontact study, Monogr Soc Res Child Dev, 66, I-VIII, 1-147
Cited by
Screen Use at Bedtime and Sleep Duration and Quality Among Youths
Brosnan, B., Haszard, J. J., Meredith-Jones, K. A., Wickham, S.-R., Galland, B. C., & Taylor, R. W. (2024) · JAMA Pediatrics · doi:10.1001/jamapediatrics.2024.2914 · Cited by 69
Metadata
- Authors
- Guram, S., & Heinz, P.
- Affiliations
- Addenbrooke's Hospital (GB)
- Corresponding author
- Guram, Sheena
- ORCID
- Guram, Sheena
- Venue
- Archives of disease in childhood - Education & practice edition
- Publisher
- BMJ
- Published
- 2017-12-09
- Volume
- 103
- Issue
- 2
- Pages
- 99-101
- ISSN
- 1743-0585 (ISSN-L)
- 1743-0593
- OpenAlex
- W2772723216
- Cited by
- 70
- References
- 0
- Citations by year
- 2026: 12 · 2025: 11 · 2024: 13 · 2023: 14 · 2022: 3 · 2021: 10 · 2020: 6 · 2019: 1
- FWCI
- 6.83
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Archives of Disease in Childhood Education & Practice (publishedVersion)
- PubMed (publishedVersion)
- HighWire Press Open Archive (submittedVersion)
- Topics
- Social Sciences › Education › Child Development and Digital Technology
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Education › Educational Methods and Impacts
- Keywords
- media use, children, adolescents, television viewing, screen time, video games, social media, internet use, obesity, sleep disorders, online safety, cyberbullying, privacy, parental guidance, AAP policy statements, school-aged children
- MeSH terms
- Adolescent, Child, Child Behavior, Child, Preschool, Female, Humans, Male, Pediatrics, Societies, Medical, Television, United States, Guidelines as Topic, Video Games, Social Media
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Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.