Motion sickness: a synthesis and evaluation of the sensory conflict theory

Oman, Charles M.·1990·Canadian Journal of Physiology and Pharmacology

Cited by (479)

Items 201–300 of 479

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  11. Effects of visceral inputs on the processing of labyrinthine signals by the inferior and caudal medial vestibular nuclei: ramifications for the production of motion sickness
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  17. Variations in visual sensitivity predict motion sickness in virtual reality
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  18. Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness
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  19. Rapid reconfiguration of cortical networks after repeated exposure to visual-vestibular conflicts
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  22. Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays
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  26. On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture
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  28. Effects of within-day intervals on adaptation to visually induced motion sickness in a virtual-reality motorcycling simulator
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  29. Personalizing motion sickness models: estimation and statistical modeling of individual-specific parameters
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  30. Impact of Different Types of Head-Centric Rest-Frames on VRISE and User Experience in Virtual Environments
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  31. International Clinical Protocol on Vestibular Disorders (Dizziness)
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  35. Effects of cybersickness mitigation methods on behavior: a comparative study based on the skill–rule–knowledge model
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  37. Incremental adaptation to yaw head turns during 30 RPM centrifugation
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  39. Modeling sensory conflict and motion sickness in artificial gravity
    Paul Z. Elias, Thomas Jarchow, Laurence R. Young · 2007 · Acta Astronautica
  40. Heart Rate Variability Responses to Visually Induced Motion Sickness
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  43. A Review of Vehicle Dynamics and Control Approaches for Mitigating Motion Sickness in Autonomous Vehicles
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  44. Xsickness in Intelligent Mobile Spaces and Metaverses
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  45. Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and Cybersickness
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  46. Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
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  47. MODELING MOTION SICKNESS
    Rafał Lewkowicz · 2017 · The Polish Journal of Aviation Medicine Bioengineering and Psychology
  48. Microgravity (STS-90 neurolab-mission) influences synapse formation in a vestibular nucleus of fish brain
    Ralf H. Anken, Michael Ibsch, Hinrich Rahmann · 2002 · Advances in Space Research
  49. Vestibular cues and virtual environments
    Laurence R. Harris, Michael R. M. Jenkin, D.C. Zikovitz · 2002 · IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
  50. THE EFFECT OF 0.2 HZ AND 1.0 HZ FREQUENCY AND 100 MS AND 20 - 100 MS AMPLITUDE OF LATENCY ON SIMULATORY SICKNESS IN A HEAD MOUNTED DISPLAY
    Amelia J. Kinsella · 2014 · TigerPrints (Clemson University)
  51. The Central Network Involved in the Processing of Vestibular Inputs and the Generation of Vestibulosympathetic Reflexes Controlling Blood Pressure in Humans
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  52. Vomiting and Nausea
    BU. K. Li, Bhanu K. Sunku · 2010 · Elsevier eBooks
  53. Adapting to Telesystems
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  54. Device Synchronization Using an Optimal Linear Filter
    Martin Friedmann, Thad E. Starner, Alex Pentland · 1993 · Elsevier eBooks
  55. Aged mice are less susceptible to motion sickness and show decreased efferent vestibular activity compared to young adults
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  57. The gut feeling in motion sickness
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  58. The role of multimodally specified effort in action-relevant distance perception
    Eliah J. White · 2012 · OhioLink ETD Center (Ohio Library and Information Network)
  59. Assessment of a Short, Focused Training to Reduce Symptoms of Cybersickness
    Cristian Preciado, Michael J. Starrett, Arne D. Ekstrom · 2018 · PRESENCE Virtual and Augmented Reality
  60. Construction of a computational model of individual progression of motion sickness symptoms based on subjective vertical conflict theory
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  63. Motion Sickness related Route Profiling for Evaluation of the Sensory Conflict in Real-Driving Studies
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  64. Intelligent Virtual Platform for Real-time Cybersickness Detection and Adaptation*
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  67. Joint and individual effectiveness of galvanic cutaneous stimulation and tactile stimulation at decreasing Simulator Adaptation Syndrome
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  69. Influence of Sensory Conflict on Perceived Timing of Passive Rotation in Virtual Reality
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  70. Effect of Controlled Consciousness on Sense of Presence and Visually Induced Motion Sickness While Viewing Stereoscopic Movies
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  73. Concussion can increase the risk of visually induced motion sickness
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