The DOI matches its Crossref record; 23 of the 23 references it cites were found in a registry or an index.
Appearance-space texture synthesis
Abstract
The traditional approach in texture synthesis is to compare color neighborhoods with those of an exemplar. We show that quality is greatly improved if pointwise colors are replaced by appearance vectors that incorporate nonlocal information such as feature and radiance-transfer data. We perform dimensionality reduction on these vectors prior to synthesis, to create a new appearance-space exemplar. Unlike a texton space, our appearance space is low-dimensional and Euclidean. Synthesis in this information-rich space lets us reduce runtime neighborhood vectors from 5x5 grids to just 4 locations. Building on this unifying framework, we introduce novel techniques for coherent anisometric synthesis, surface texture synthesis directly in an ordinary atlas, and texture advection. Remarkably, we achieve all these functionalities in real-time, or 3 to 4 orders of magnitude faster than prior work.
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Cites
Nonlinear Dimensionality Reduction by Locally Linear Embedding
Roweis, S. T., & Saul, L. K. (2000) · Science · doi:10.1126/science.290.5500.2323 · Cited by 14,965
A Global Geometric Framework for Nonlinear Dimensionality Reduction
Tenenbaum, J. B., Silva, V. D., & Langford, J. C. (2000) · Science · doi:10.1126/science.290.5500.2319 · Cited by 13,585
Texture synthesis by non-parametric sampling
Efros, A. A., & Leung, T. K. (1999) · Proceedings of the Seventh IEEE International Conference on Computer Vision · doi:10.1109/iccv.1999.790383 · Cited by 3,023
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
Portilla, J., & Simoncelli, E. P. (2000) · International Journal of Computer Vision · doi:10.1023/a:1026553619983 · Cited by 1,806
Hertzmann, A., Jacobs, C. E., Oliver, N., Curless, B., & Salesin, D. H. (2001) · Proceedings of the 28th annual conference on Computer graphics and interactive techniques · doi:10.1145/383259.383295 · Cited by 1,518
Representing and Recognizing the Visual Appearance of Materials Using Three-Dimensional Textons
Leung, T., & Malik, J. (2001) · International Journal of Computer Vision · doi:10.1023/a:1011126920638 · Cited by 1,498
Fast texture synthesis using tree-structured vector quantization
Wei, L.-Y., & Levoy, M. (2000) · Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00 · doi:10.1145/344779.345009 · Cited by 1,356
Pyramid-based texture analysis/synthesis
Heeger, D. J., & Bergen, J. R. (1995) · Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95 · doi:10.1145/218380.218446 · Cited by 1,095
EM Algorithms for PCA and SPCA
Roweis, S. T. (1997) · Cited by 780
Ashikhmin, M. (2001) · Proceedings of the 2001 symposium on Interactive 3D graphics · doi:10.1145/364338.364405 · Cited by 737
Metadata
- Authors
- Lefebvre, S., & Hoppe, H.
- Venue
- ACM Transactions on Graphics
- Published
- 2006-07
- Volume
- 25
- Issue
- 3
- Pages
- 541-548
- ISSN
- 0730-0301 (ISSN-L)
- 1557-7368
- OpenAlex
- W1979849262
- Cited by
- 273
- References
- 23
- FWCI
- 44.38
- Type
- journal article
- Language
- en
- Open access
- closed
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