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Fast texture synthesis using tree-structured vector quantization
Abstract
Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (middle) as input, and modifies this random noise to make it look like the given example texture. The synthesized texture (right) can be of arbitrary size, and is perceived as very similar to the given example. Using our algorithm, textures can be generated within seconds, and the synthesized results are always tileable. Texture synthesis is important for many applications in computer graphics, vision, and image processing. However, it remains difficult to design an algorithm that is both efficient and capable of generating high quality results. In this paper, we present an efficient algorithm for realistic texture synthesis. The algorithm is easy to use and requires only a sample texture as input. It generates textures with perceived quality equal to or better than those produced by previous techniques, but runs two orders of magnitude faster. This permits us to apply texture synthesis to problems where it has traditionally been considered impractical. In particular, we have applied it to constrained synthesis for image editing and temporal texture generation. Our algorithm is derived from Markov Random Field texture models and generates textures through a deterministic searching process. We accelerate this synthesis process using tree-structured vector quantization.
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Cited by
Image Style Transfer Using Convolutional Neural Networks
Gatys, L. A., Ecker, A. S., & Bethge, M. (2016) · 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2016.265 · Cited by 6,025
Region Filling and Object Removal by Exemplar-Based Image Inpainting
Criminisi, A., Perez, P., & Toyama, K. (2004) · IEEE Transactions on Image Processing · doi:10.1109/tip.2004.833105 · Cited by 3,258
MoCoGAN: Decomposing Motion and Content for Video Generation
Tulyakov, S., Liu, M.-Y., Yang, X., & Kautz, J. (2018) · 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition · doi:10.1109/cvpr.2018.00165 · Cited by 1,076
Texture optimization for example-based synthesis
Kwatra, V., Essa, I., Bobick, A., & Kwatra, N. (2005) · ACM Transactions on Graphics · doi:10.1145/1073204.1073263 · Cited by 608
Exploring the structure of a real-time, arbitrary neural artistic stylization network
Ghiasi, G., Lee, H., Kudlur, M., Dumoulin, V., & Shlens, J. (2017) · Procedings of the British Machine Vision Conference 2017 · doi:10.5244/c.31.114 · Cited by 306
Metadata
- Authors
- Wei, L.-Y., & Levoy, M.
- Venue
- Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00
- Publisher
- ACM Press
- Published
- 2000
- Pages
- 479-488
- OpenAlex
- W2232702494
- Cited by
- 1,356
- References
- 0
- FWCI
- 19.18
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Wei, L.-Y., & Levoy, M. (2000). Fast texture synthesis using tree-structured vector quantization. Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00. https://doi.org/10.1145/344779.345009
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