Cited by 337Interactive and Immersive DisplaysUsability and User Interface DesignInnovative Human-Technology Interaction

The DOI matches its Crossref record; 43 of the 43 references it cites were found in a registry or an index; none of the 15 sources its claims cite is checked for support yet.

A morphological analysis of the design space of input devices

Open access
Card, Stuart K., Mackinlay, Jock D., Robertson, George G.·1991·ACM Transactions on Information Systems

Abstract

The market now contains a bewildering variety of input devices for communication from humans to computers. This paper discusses a means to systematize these devices through morphological design space analysis, in which different input device designs are taken as points in a parametrically described design space. The design space is characterized by finding methods to generate and test design points. In a previous paper, we discussed a method for generating the space of input device designs using primitive and compositional movement operators. This allowed us to propose a taxonomy of input devices. In this paper, we summarize the generation method and explore the use of device footprint and Fitts's law as a test. We then use calculations to reason about the design space. Calculations are used to show why the mouse is a more effective device than the headmouse and where in the design space there is likely to be a more effective device than the mouse.

Overview

Integrity signals

Registry

Crossref · 10.1145/123078.128726

Cites

43 of 43 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Verification

Claims the paper makes

0 of 15 cited sources checked · 0 supported · 0 flagged

Show all 32 claims

  • It may state two separate claims as one. 14
  • Probably not a substantial claim. 24
  • The quote only partly states this claim. 1
35 of 35
  • The authors state this as an assumption.

    Functions of the application program express the semantics of the interaction.

    “In our analysis, we make the idealized assumption that functions of the application program express the semantics of the interaction.”
  • The authors state this as an assumption.

    Input devices can be treated as idealized devices without stickiness, significant lags, noise, or linearity problems.

    “Generally, we assume somewhat idealized devices without stickiness, significant lags, noise, linearity problems, etc.”
  • The authors state this as an assumption.

    It is possible to express the user's intention in a sentence in the repertoire of the input device.

    “Assuming that it is possible to express the user's intention in a sentence in the repertoire of the input device, there is still the question of how well this can be done in terms of speed, errors, or other figures of merit for an input device (in a particular task for a particular user).”
  • The authors state this as an assumption.

    No footprint is needed to store the lightpen and the potentiometers mount on the case.

    “assuming that no footprint is needed to store the lightpen and that the potentiometers mount on the case”
  • The authors state this as an assumption.

    The typical target distance is 9.7 cm, half way from the center of a 19-inch screen to the side edge.

    “Since we do not have specific data on target distance, the calculation assumes a typical distance of half way from the center of a 19”
  • The authors state this as an assumption.

    The performance of many devices is more or less set by the muscle groups with which the device is designed to connect.

    “For the moment, we assume that this is so in order to compute the inherent limitations imposed on a device by the muscle group to which it is connected.”
  • The authors state this as an assumption.

    Moving the virtual head to look around in the virtual 3-D world is roughly equivalent in difficulty to pointing to a paragraph, and pointing to objects is roughly equivalent to pointing to a character.

    “For purposes of the calculation, we have assumed that moving the virtual head to look around in the virtual 3-D world is roughly equivalent in difficulty to pointing to a paragraph, and that pointing to objects is roughly equivalent to pointing to a character, which is also the easiest hard task for the mouse.”
7 of 7

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

Each contradiction between two passages listed here was confirmed by an independent check.

  • Headmouse precision calculation gives 1.8 bits, not 2.0

    Minor

    Dividing 440 ms by 240 ms/bit gives about 1.83 bits. The reported 2.0 bits also disagrees with the 1.8 bits listed for the headmouse in Table IV.

    Reported 2 · recomputed 1.833333

  • Precision formula names the wrong task boundary

    Minor

    The paper identifies a word as the hardest easy target and gives it a pointing time of 220 ms. The precision formula instead labels 440 ms-the time assigned to the easiest hard target-as the time for the hardest easy task.

2 of 2

Citations

Cites

Flagged first, then by citations

Research works printed but not linked: 16

  1. APPLE COMPUTER, 1987, Mass.
  2. BERTZN J., 1973, Wis., 1983
  3. BLESER T. W., 1990, Proceedings of User Interface Software and Technology, 135
  4. EPPS B., 1986, Proceedings of the Society for Information Display
  5. JELL~EK H., 1990, CHI'90 Conference Proceedings, 213
  6. KARAT J., 1985, Ed. Elsevier North-Holland, 189
  7. LANOOLF G.D., 1973, Mich., 1973
  8. MACKENZ, 1991, Univ. of Toronto
  9. MACKINLAY J., 1986, Calif.
  10. OLSEN D. R., 1987, ET AL. ACM SIGGRAPH workshop on software tools for user interface management. Comput. Graph. 21, 71
  11. PENF LD, W, 1990, Macmfilan
  12. PFAFF G.E., 1985, Springer-Verlag
  13. ROTH S. F., Eds. ACM Press, 207
  14. SmWIOREK D. BELL G. AND NEWELL A. Computer Structures. McGraw-Hill New York 1981. SmWIOREK D. BELL G. AND NEWELL A. Computer Structures. McGraw-Hill New York 1981.
  15. TANNER P. P., 1985, Ed. Springer-Verlag, 67
  16. WELFORD A.T., 1968, Methuen

Cited by

Sorted by citations

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Metadata

Authors
Card, S. K., Mackinlay, J. D., & Robertson, G. G.
Affiliations
Palo Alto Research Center (US)
Venue
ACM Transactions on Information Systems
Published
1991-04
Volume
9
Issue
2
Pages
99-122
ISSN
  • 1046-8188 (ISSN-L)
  • 1558-2868
OpenAlex
W2036024905
Cited by
337
References
42
Citations by year
2026: 13 · 2025: 64 · 2024: 10 · 2023: 8 · 2022: 6 · 2021: 10 · 2020: 7 · 2019: 12 · 2018: 6 · 2017: 9 · 2016: 8 · 2015: 8 · 2014: 10 · 2013: 14 · 2012: 6
FWCI
3.26
Type
journal article
Language
en
Open access
Locations
ACM Transactions on Information Systems (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
input devices, design space analysis, human-computer interaction, device footprint, Fitts' law, mice, input device design

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