The DOI matches its Crossref record; 22 of the 22 references it cites were found in a registry or an index.
Digital game design for elderly users
Abstract
The current paper reviews and discusses digital game design for elderly users. The aim of the paper is to look beyond the traditional perspective of usability requirements imposed by age-related functional limitations, towards the design opportunities that exist to create digital games that will offer engaging content combined with an interface that seniors can easily and pleasurably use.
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Citations
Cites
Motivational processes affecting learning.
Dweck, C. S. (1986) · American Psychologist · doi:10.1037/0003-066x.41.10.1040 · Cited by 6,971
Czaja, S. J., Charness, N., Fisk, A. D., Hertzog, C., Nair, S. N., Rogers, W. A., & Sharit, J. (2006) · Psychology and Aging · doi:10.1037/0882-7974.21.2.333 · Cited by 2,113 · cited 2×
“So, to decrease computer anxiety it is important that seniors receive encouraging feedback and experience some level of success (see [3]).”
BackgroundFisk, A. D., Rogers, W. A., Charness, N., Czaja, S. J., & Sharit, J. (2004) · doi:10.1201/9781420023862 · Cited by 781
The impact of aging on access to technology
Czaja, S. J., & Lee, C. C. (2007) · Universal Access in the Information Society · doi:10.1007/s10209-006-0060-x · Cited by 560
Do older adults underestimate their actual computer knowledge?
Marquié, J. C., Jourdan-Boddaert, L., & Huet, N. (2002) · Behaviour & Information Technology · doi:10.1080/0144929021000020998 · Cited by 274
Crossley, M. (2001) · Canadian Journal on Aging / La Revue canadienne du vieillissement · doi:10.1017/s0714980800012332 · Cited by 203
Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., Van Houten, O., & Salverda, F. (1997) · Social Behavior and Personality: an international journal · doi:10.2224/sbp.1997.25.4.345 · Cited by 199
Designing computer systems for older adults
Czaja, S. J., & Lee, C. C. (2002) · L. Erlbaum Associates Inc. eBooks · Cited by 146
Older Adults, Health Information, and the World Wide Web
(2001) · Psychology Press eBooks · doi:10.4324/9781410603814 · Cited by 144
Computer Games for the Frail Elderly
Weisman, S. (1983) · The Gerontologist · doi:10.1093/geront/23.4.361 · Cited by 144
Cited by
Demographic differences in perceived benefits from gamification
Koivisto, J., & Hamari, J. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.03.007 · Cited by 841
Manis, K. T., & Choi, D. (2019) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.021 · Cited by 494
Systematic review of Kinect applications in elderly care and stroke rehabilitation
Webster, D., & Celik, O. (2014) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/1743-0003-11-108 · Cited by 436
Why do people play games? A meta-analysis
Hamari, J., & Keronen, L. (2017) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2017.01.006 · Cited by 368
Tsai, H.-Y. S., Shillair, R., & Cotten, S. R. (2017) · Journal of Applied Gerontology · doi:10.1177/0733464815609440 · Cited by 326
Metadata
- Authors
- Ijsselsteijn, W., Nap, H. H., de Kort, Y., & Poels, K.
- Venue
- Proceedings of the 2007 conference on Future Play - Future Play '07
- Publisher
- ACM Press
- Published
- 2007
- Pages
- 17
- OpenAlex
- W2025781111
- Cited by
- 532
- References
- 22
- FWCI
- 48.75
- Type
- conference paper
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Digital game design for elderly users. https://app.cochat.ai/papers/10.1145/1328202.1328206
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- Ijsselsteijn, W., Nap, H. H., de Kort, Y., & Poels, K. (2007). Digital game design for elderly users. Proceedings of the 2007 conference on Future Play - Future Play '07. https://doi.org/10.1145/1328202.1328206
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.