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"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology
Abstract
This paper focuses on digital game experience: the feelings and experiences people have when they play digital games. Digital game experience is not a one-dimensional concept. Great variety exists in game genres and game players, and game experiences will differ accordingly. To date, game experience is studied in a rather fragmented way. As such, the field still lacks a common vocabulary and a shared taxonomy of the different dimensions of game experience. In this paper we describe a focus group study and present a tentative, but comprehensive categorisation of game experience. Focus groups with various types of gamers were organised to capture a full first-hand account of game experiences and second, findings were discussed in an expert meeting in which empirical findings were consolidated with existing theoretical findings. The categorisation bears relevance for both game theorists and game developers wanting to get to the heart of digital game experience.
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Sweetser (2005) · doi:10.1145/1077246.1077253 · Cited by 2,124
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Högberg, J., Hamari, J., & Wästlund, E. (2019) · User Modeling and User-Adapted Interaction · doi:10.1007/s11257-019-09223-w · Cited by 299
Nacke, L. E., Grimshaw, M. N., & Lindley, C. A. (2010) · Interacting with Computers · doi:10.1016/j.intcom.2010.04.005 · Cited by 261
Defining Engagement and Characterizing Engaged-Behaviors in Digital Gaming
Bouvier, P., Lavoué, E., & Sehaba, K. (2014) · Simulation & Gaming · doi:10.1177/1046878114553571 · Cited by 93
A Survey on Psycho-Physiological Analysis & Measurement Methods in Multimodal Systems
Baig, M. Z., & Kavakli, M. (2019) · Multimodal Technologies and Interaction · doi:10.3390/mti3020037 · Cited by 77
Metadata
- Authors
- Poels, K., de Kort, Y., & Ijsselsteijn, W.
- Venue
- Proceedings of the 2007 conference on Future Play - Future Play '07
- Publisher
- ACM Press
- Published
- 2007
- Pages
- 83
- OpenAlex
- W2113472769
- Cited by
- 232
- References
- 1
- Type
- conference abstract
- Language
- en
- Open access
- closed
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- Poels, K., de Kort, Y., & Ijsselsteijn, W. (2007). "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology. Proceedings of the 2007 conference on Future Play - Future Play '07. https://doi.org/10.1145/1328202.1328218
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.