Cited by 525Educational Games and GamificationInnovative Human-Technology InteractionDigital Games and Media

The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

Open access
Deterding, Sebastian·2015·Human–Computer Interaction

Abstract

The idea that game design can inspire the design of motivating, enjoyable interactive systems has a long history in human-computer interaction. It currently experiences a renaissance as gameful design, often implemented through gamification, the use of game design elements in nongame contexts. Yet there is little research-based guidance on designing gameful systems. This article therefore reviews existing methods and identifies challenges and requirements for gameful design. It introduces a gameful design method that uses skill atoms and design lenses to identify challenges inherent in a user’s goal pursuit and restructure them to afford gameplay-characteristic motivating, enjoyable experiences. Two case studies illustrate the method. The article closes by outlining how gameful design might inform experience-driven design more generally.

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Crossref · 10.1080/07370024.2014.993471

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10 of 10 references verified0 citation errors · 0 not checkable

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  • Too much choice may lead to cognitive overload during the experience, which is one of the most frequently reported AR design challenges.

    “In parallel, too much choice may lead to cognitive overload during the experience, which is one of the most frequently reported AR design challenges [48], [85], [86].”
  • Autonomy should not be equated with the mere presence of choice.

    “However, SDT research also highlights that autonomy should not be equated with the mere presence of choice [48].”

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Authors
Deterding, S.
Affiliations
Northeastern University (US)
Corresponding author
Deterding, Sebastian
Venue
Human–Computer Interaction
Published
2015-05
Volume
30
Issue
3-4
Pages
294-335
ISSN
  • 0737-0024 (ISSN-L)
  • 1532-7051
OpenAlex
W2237209076
Cited by
525
References
10
Citations by year
2026: 34 · 2025: 38 · 2024: 48 · 2023: 48 · 2022: 57 · 2021: 69 · 2020: 55 · 2019: 42 · 2018: 58 · 2017: 39 · 2016: 27 · 2015: 8 · 2014: 2
FWCI
101.94
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Human-Computer Interaction (publishedVersion)
  • Figshare (submittedVersion, cc-by)
  • Figshare (cc-by)
  • Human-Computer Interaction
Funders
Engineering and Physical Sciences Research Council (EP/M023265/1)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
gameful design, gamification, game elements, motivation, enjoyment, goal pursuit, design methods

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