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High resolution virtual reality

Open access
Deering, Michael·1992·Proceedings of the 19th annual conference on Computer graphics and interactive techniques

Abstract

An important component of many virtual reality systems is head-tracked stereo display.The head-tracker enables the image rendering system to produce images from a viewpoint location that dynamically tracks the viewers head movement, creating a convincing 3D illusion.A viewer can achieve intricate hand/eye coordination on virtual objects if virtual and physical objects can be registered [o within a fraction of a centimeter.Computer graphics has traditionally been concerned with forming the correct image on a screen.When this goal is expanded to forming the correct pair of images on the viewers retinas, a number of additional physical factors must be taken into account.This paper presents the general steps that must be taken to achieve accurate high resolution headtracked stereo display on a workstation CRT: the need for predictive head-tracking, the dynamic optical location of the viewers eyepoints, physically accurate stereo perspective viewing matrices, and corrections for refractive and curvature distortions of glass CRTs.Employing these steps, a system is described that achieves sub-centimeter virtual to physical registration.

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Metadata

Authors
Deering, M.
Venue
Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Publisher
ACM
Published
1992-07
Pages
195-202
OpenAlex
W2164678318
Cited by
226
References
0
FWCI
94.04
Type
conference paper
Language
en
Open access
bronze

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CoChat. (2026). Citation check: High resolution virtual reality. https://app.cochat.ai/papers/10.1145/133994.134039
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Deering, M. (1992). High resolution virtual reality. Proceedings of the 19th annual conference on Computer graphics and interactive techniques. https://doi.org/10.1145/133994.134039

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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.