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High resolution virtual reality
Open accessAbstract
An important component of many virtual reality systems is head-tracked stereo display.The head-tracker enables the image rendering system to produce images from a viewpoint location that dynamically tracks the viewers head movement, creating a convincing 3D illusion.A viewer can achieve intricate hand/eye coordination on virtual objects if virtual and physical objects can be registered [o within a fraction of a centimeter.Computer graphics has traditionally been concerned with forming the correct image on a screen.When this goal is expanded to forming the correct pair of images on the viewers retinas, a number of additional physical factors must be taken into account.This paper presents the general steps that must be taken to achieve accurate high resolution headtracked stereo display on a workstation CRT: the need for predictive head-tracking, the dynamic optical location of the viewers eyepoints, physically accurate stereo perspective viewing matrices, and corrections for refractive and curvature distortions of glass CRTs.Employing these steps, a system is described that achieves sub-centimeter virtual to physical registration.
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Cited by
Azuma, R. T. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.4.355 · Cited by 10,121
Rotating virtual objects with real handles
Ware, C., & Rose, J. (1999) · ACM Transactions on Computer-Human Interaction · doi:10.1145/319091.319102 · Cited by 133
Metadata
- Authors
- Deering, M.
- Venue
- Proceedings of the 19th annual conference on Computer graphics and interactive techniques
- Publisher
- ACM
- Published
- 1992-07
- Pages
- 195-202
- OpenAlex
- W2164678318
- Cited by
- 226
- References
- 0
- FWCI
- 94.04
- Type
- conference paper
- Language
- en
- Open access
- bronze
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- CoChat. (2026). Citation check: High resolution virtual reality. https://app.cochat.ai/papers/10.1145/133994.134039
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- Deering, M. (1992). High resolution virtual reality. Proceedings of the 19th annual conference on Computer graphics and interactive techniques. https://doi.org/10.1145/133994.134039
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.