Cited by 37Virtual Reality Applications and ImpactsSocial Robot Interaction and HRIInnovative Human-Technology Interaction

Social copresence in anonymous social interactions using a mobile video telephone

Kang, Sin-Hwa, Watt, James H., Ala, Sasi Kanth·2008·Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

Abstract

In this paper, we describe research exploring the effect of behavioral and visual realism of avatars on users' social copresence in emotionally engaged conversations conducted via a simulated mobile video telephone. We offer an elaborated definition of Social Copresence to better measure users' engagement with conversational partners in social interactions that do not involve specific tasks or concrete outcomes. We investigate ways to secure mobile telephone users' anonymity while preserving their most important nonverbal affective behaviors. Experimental results with 180 participants using different combinations of static and dynamic, high and low iconic (both video and graphically animated) avatars show increased Social Copresence with dynamic high-iconic (similar to the human communicator) avatars incorporating correct facial expressions, even when these are presented on the small screen of mobile telephones in such a way that individual identities are masked. The results point to an economical combination of behavioral and iconic realism of avatars that produces maximum emotional engagement in anonymous social interactions using mobile video telephones.

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Crossref · 10.1145/1357054.1357295

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Authors
Kang, S.-H., Watt, J. H., & Ala, S. K.
Affiliations
Rensselaer Polytechnic Institute (US)
Venue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2008-04-06
Pages
1535-1544
OpenAlex
W2027759539
Cited by
37
References
1
Citations by year
2025: 4 · 2024: 1 · 2023: 1 · 2021: 2 · 2020: 1 · 2018: 2 · 2017: 4 · 2016: 5 · 2015: 2 · 2014: 3 · 2013: 2 · 2012: 1
FWCI
2.32
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
avatars, avatar realism, facial expressions, nonverbal communication, anonymity, emotional engagement, animated avatars, videoconferencing, small displays

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