Cited by 44Innovative Teaching and Learning MethodsVisual and Cognitive Learning ProcessesEducational Technology in Learning

Personalizing Ambience and Illusionary Presence: How People Use “Study with me” Videos to Create Effective Studying Environments

Lee, Yoonjoo, Chung, John Joon Young, Song, Jean Y., Chang, Minsuk, Kim, Juho·2021·Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

Abstract

“Study with me” videos contain footage of people studying for hours, in which social components like conversations or informational content like instructions are absent. Recently, they became increasingly popular on video-sharing platforms. This paper provides the first broad look into what “study with me” videos are and how people use them. We analyzed 30 “study with me” videos and conducted 12 interviews with their viewers to understand their motivation and viewing practices. We identified a three-factor model that explains the mechanism for shaping a satisfactory studying experience in general. One of the factors, a well-suited ambience, was difficult to achieve because of two common challenges: external conditions that prevent studying in study-friendly places and extra cost needed to create a personally desired ambience. We found that the viewers used “study with me” videos to create a personalized ambience at a lower cost, to find controllable peer pressure, and to get emotional support. These findings suggest that the viewers self-regulate their learning through watching “study with me” videos to improve efficiency even when studying alone at home.

Integrity signals

Registry

Crossref · 10.1145/3411764.3445222

Cites

68 of 68 references verified0 citation errors · 0 not checkable

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  • Some students self-study with others by using video-conferencing tools (e.g., Zoom) to share their appearance or study materials, which creates social presence and ambience.

    “Some students also self-study with others by using video-conferencing tools (e.g., Zoom) to share their appearance or study materials, which creates social presence and ambience [51].”
  • Studies have shown that the presence of others can affect not only the productivity of students in learning but also the effectiveness of social interaction.

    “Studies have shown that the presence of others can affect not only the productivity of students in learning [51] but also the effectiveness of social interaction [40].”
  • Lee et al. found that it is common for students to feel loneliness when studying alone, and to mitigate loneliness and feel the illusionary presence of others, an increasing number of students play 'study with me' videos while studying alone.

    “Lee et al. [51] found that it is common for students to feel loneliness when studying alone, so to mitigate loneliness and feel the illusionary presence of others, an increasing number of students play 'study with me' videos (that have scenes of others studying, writing, and fl ipping pages) while studying alone.”

Cites

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Research works printed but not linked: 3

  1. Francesco Cirillo. 2006. The pomodoro technique (the pomodoro). Agile Processes in Software Engineering and 54, 2 (2006), 35.
  2. 10.1201/b11963-51 · DOI
  3. Anselm Strauss and Juliet Corbin. 1998. Basics of qualitative research techniques. Sage publications Thousand Oaks, CA, USA.

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Authors
Lee, Y., Chung, J. J. Y., Song, J. Y., Chang, M., & Kim, J.
Affiliations
  • School of Computing, KAIST, Daejeon, Korea, Republic of
  • University of Michigan (US)
  • Korea Advanced Institute of Science and Technology (KR)
Venue
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2021-05-06
Pages
1-13
OpenAlex
W3161778622
Cited by
44
References
66
Citations by year
2026: 5 · 2025: 13 · 2024: 13 · 2023: 8 · 2022: 3 · 2021: 2
FWCI
21.34
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion)
Funders
the National Research Foundation of Korea (NRF) (NRF-2020R1C1C1007587)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
  • Physical Sciences › Computer Science › Information Systems › Educational Technology in Learning
Keywords
online video platforms, student self-regulation, peer pressure, emotional support, viewer motivation

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