The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
People, places, and play: player experience in a socio-spatial context
Abstract
Digital games frequently give rise to engaging and meaningful social interactions, both over the internet and in the real and tangible world of the gamer. This is the focus of the present paper, which explores digital gaming as a situated experience, shaped by socio-spatial contingencies. In particular we discuss how co-players, audience, and their spatial organization shape play and player experience and review supporting evidence for this. We present a framework describing social processes underlying situated social play experience and how these are shaped by the player the game's socio-spatial and media context. The core of this framework describes various 'sociality characteristics', and discusses these both in terms of co-located and mediated social game settings.
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Citations
Cites
Sweetser (2005) · doi:10.1145/1077246.1077253 · Cited by 2,124
Where the Action Is: The Foundations of Embodied Interaction
Dourish, P. (2001) · The MIT Press eBooks · doi:10.7551/mitpress/7221.001.0001 · Cited by 1,866 · cited 1×
“Positive effects of embodied play may be hypothesised, for instance since humans have an intrinsic need to experience their physical and social environments kinaesthetically (Dourish, 2001, Hall, 1966).”
Background
Cited by
Gamification. using game-design elements in non-gaming contexts
Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D. (2011) · CHI '11 Extended Abstracts on Human Factors in Computing Systems · doi:10.1145/1979742.1979575 · Cited by 2,413
Physiological compliance for social gaming analysis: Cooperative versus competitive play
Chanel, G., Kivikangas, J. M., & Ravaja, N. (2012) · Interacting with Computers · doi:10.1016/j.intcom.2012.04.012 · Cited by 110
Physiological Linkage of Dyadic Gaming Experience
Järvelä, S., Kivikangas, J. M., Kätsyri, J., & Ravaja, N. (2014) · Simulation & Gaming · doi:10.1177/1046878113513080 · Cited by 86
Social gaming: A systematic review
Gonçalves, D., Pais, P., Gerling, K., Guerreiro, T., & Rodrigues, A. (2023) · Computers in Human Behavior · doi:10.1016/j.chb.2023.107851 · Cited by 72
Meeting at Crossroads: An exploration of playful listening through a co-creative AI game
Lee, C., Dimitrakopoulou, D., & Roy, D. (2025) · Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706599.3719767 · Cited by 3
Metadata
- Authors
- De Kort, Y. A. W., & Ijsselsteijn, W. A.
- Venue
- Computers in Entertainment
- Published
- 2008-07
- Volume
- 6
- Issue
- 2
- Pages
- 1-11
- ISSN
- 1544-3574 (ISSN-L)
- OpenAlex
- W2167178976
- Cited by
- 187
- References
- 2
- FWCI
- 38.33
- Type
- journal article
- Language
- en
- Open access
- closed
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- De Kort, Y. A. W., & Ijsselsteijn, W. A. (2008). People, places, and play: player experience in a socio-spatial context. Computers in Entertainment. https://doi.org/10.1145/1371216.1371221
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