Cited by 2,413Educational Games and GamificationInnovative Human-Technology InteractionDigital Games and Media

The DOI matches its Crossref record; 25 of the 25 references it cites were found in a registry or an index.

Gamification. using game-design elements in non-gaming contexts

Deterding, Sebastian, Sicart, Miguel, Nacke, Lennart, O'Hara, Kenton, Dixon, Dan·2011·CHI '11 Extended Abstracts on Human Factors in Computing Systems

Abstract

"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.

Overview

Integrity signals

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Crossref · 10.1145/1979742.1979575

Cites

25 of 25 references verified0 citation errors · 0 not checkable

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Citations

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Research works printed but not linked: 2

  1. Fogg , B.J. Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann , Amsterdam et al , 2002 . Fogg, B.J. Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann, Amsterdam et al, 2002.
  2. 10.5555/1780402.1780410 · DOI

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Metadata

Authors
Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D.
Affiliations
  • Universität Hamburg (DE)
  • IT University of Copenhagen (DK)
  • University of Saskatchewan (CA)
  • Microsoft Research (United Kingdom) (GB)
  • University of the West of England (GB)
Venue
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Publisher
ACM
Published
2011-05-07
Pages
2425-2428
OpenAlex
W2049080106
Cited by
2,413
References
25
Citations by year
2026: 78 · 2025: 144 · 2024: 171 · 2023: 195 · 2022: 225 · 2021: 224 · 2020: 198 · 2019: 205 · 2018: 168 · 2017: 176 · 2016: 148 · 2015: 171 · 2014: 150 · 2013: 104 · 2012: 42
FWCI
255.79
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
gamification, game elements, user engagement, user experience, gamified applications, information systems, game dynamics, game design patterns

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