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Gamification. using game-design elements in non-gaming contexts
Abstract
"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.
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The use of game elements in online learning environments is said to foster students' motivation and to achieve changes in students' learning behavior.
“The use of game elements in online learning environments is said to foster students' motivation and to achieve changes in students' learning behavior (Deterding et al., 2011;Kapp, 2012;Werbach & Hunter, 2012).”
From Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study (2018) · cites this paper as Deterding et al., 2011
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Metadata
- Authors
- Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D.
- Affiliations
- Universität Hamburg (DE)
- IT University of Copenhagen (DK)
- University of Saskatchewan (CA)
- Microsoft Research (United Kingdom) (GB)
- University of the West of England (GB)
- Venue
- CHI '11 Extended Abstracts on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2011-05-07
- Pages
- 2425-2428
- OpenAlex
- W2049080106
- Cited by
- 2,413
- References
- 25
- Citations by year
- 2026: 78 · 2025: 144 · 2024: 171 · 2023: 195 · 2022: 225 · 2021: 224 · 2020: 198 · 2019: 205 · 2018: 168 · 2017: 176 · 2016: 148 · 2015: 171 · 2014: 150 · 2013: 104 · 2012: 42
- FWCI
- 255.79
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- gamification, game elements, user engagement, user experience, gamified applications, information systems, game dynamics, game design patterns
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