The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Geometric skinning with approximate dual quaternion blending
Abstract
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, has some serious drawbacks that require artist intervention. Therefore, a number of alternatives have been proposed in recent years. All of them successfully combat some of the artifacts, but none challenge the simplicity and efficiency of linear blend skinning. As a result, linear blend skinning is still the number one choice for the majority of developers. In this article, we present a novel skinning algorithm based on linear combination of dual quaternions. Even though our proposed method is approximate, it does not exhibit any of the artifacts inherent in previous methods and still permits an efficient GPU implementation. Upgrading an existing animation system from linear to dual quaternion skinning is very easy and has a relatively minor impact on runtime performance.
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Cites
SCAPE: shape completion and animation of people
Anguelov, D., Srinivasan, P., Koller, D., Thrun, S., Rodgers, J., & Davis, J. (2005) · ACM Transactions on Graphics · doi:10.1145/1073204.1073207 · Cited by 1,489
Automatic rigging and animation of 3D characters
Baran, I., & Popović, J. (2007) · ACM SIGGRAPH 2007 papers · doi:10.1145/1275808.1276467 · Cited by 495
Automatic rigging and animation of 3D characters
Baran, I., & Popović, J. (2007) · ACM Transactions on Graphics · doi:10.1145/1276377.1276467 · Cited by 455
Cited by
Loper, M., Mahmood, N., Romero, J., Pons-Moll, G., & J, B. M. (2015) · ACM Transactions on Graphics · doi:10.1145/2816795.2818013 · Cited by 3,734
SMPL: A Skinned Multi-Person Linear Model
Loper, M., Mahmood, N., Romero, J., Pons-Moll, G., & Black, M. J. (2023) · Seminal Graphics Papers: Pushing the Boundaries, Volume 2 · doi:10.1145/3596711.3596800 · Cited by 768
Motion capture using joint skeleton tracking and surface estimation
Gall, J., Stoll, C., de Aguiar, E., Theobalt, C., Rosenhahn, B., & Seidel, H.-P. (2009) · 2009 IEEE Conference on Computer Vision and Pattern Recognition · doi:10.1109/cvpr.2009.5206755 · Cited by 344
Bounded biharmonic weights for real-time deformation
Jacobson, A., Baran, I., Popović, J., & Sorkine, O. (2011) · ACM Transactions on Graphics · doi:10.1145/2010324.1964973 · Cited by 334
Bounded biharmonic weights for real-time deformation
Jacobson, A., Baran, I., Popović, J., & Sorkine, O. (2011) · ACM SIGGRAPH 2011 papers · doi:10.1145/1964921.1964973 · Cited by 258
Metadata
- Authors
- Kavan, L., Collins, S., Žára, J., & O'Sullivan, C.
- Venue
- ACM Transactions on Graphics
- Published
- 2008-10
- Volume
- 27
- Issue
- 4
- Pages
- 1-23
- ISSN
- 0730-0301 (ISSN-L)
- 1557-7368
- OpenAlex
- W2090782210
- Cited by
- 385
- References
- 3
- FWCI
- 32.08
- Type
- journal article
- Language
- en
- Open access
- closed
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- Kavan, L., Collins, S., Žára, J., & O'Sullivan, C. (2008). Geometric skinning with approximate dual quaternion blending. ACM Transactions on Graphics. https://doi.org/10.1145/1409625.1409627
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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