The DOI matches its Crossref record.
Usability, playability, and long-term engagement in computer games
Abstract
Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measured the relevance of usability versus playability factors for long-term user engagement in eight commercial games.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“While usability measures can be useful in identifying obstacles to engagement, high usability does not necessarily predict high engagement or positive experience (Febretti and Garzotto, 2009).”
From Designing for Motivation, Engagement and Wellbeing in Digital Experience (2018) · cites this paper as Febretti and Garzotto, 2009
Citations
Cites
No references could be resolved yet.
Research works printed but not linked: 10
- J. Chen "Flow in Games" http://jenovachen.com/flowingames/thesis.htm J. Chen "Flow in Games" http://jenovachen.com/flowingames/thesis.htm
- 10.1145/985921.986102 · DOI
- 10.1145/1124772.1124834 · DOI
- Federoff , M. " User Testing for Games : Getting Better Data Earlier ". Game Developer Magazine , June 2003 Federoff, M. "User Testing for Games: Getting Better Data Earlier". Game Developer Magazine, June 2003
- Federoff M. "Heuristics and Usability Guidelines for the Evaluation of Fun in Video Games". Thesis at the University Graduate School of Indiana Univ. Dec. 2002 Federoff M. "Heuristics and Usability Guidelines for the Evaluation of Fun in Video Games". Thesis at the University Graduate School of Indiana Univ. Dec. 2002
- 10.1145/1297277.1297284 · DOI
- Graziano A.M. Raulin M.L. "Research Methods -- A process of Inquiry". Pearson 2007 Graziano A.M. Raulin M.L. "Research Methods -- A process of Inquiry". Pearson 2007
- 10.5555/189200 · DOI
- 10.1145/1357054.1357282 · DOI
- 10.1145/1077246.1077253 · DOI
Cited by
Sorted by citations
Designing for Motivation, Engagement and Wellbeing in Digital Experience
Peters, D., Calvo, R. A., & Ryan, R. M. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.00797 · Cited by 888
MAINTAINING ENGAGEMENT IN LONG-TERM INTERVENTIONS WITH RELATIONAL AGENTS
Bickmore, T., Schulman, D., & Yin, L. (2010) · Applied Artificial Intelligence · doi:10.1080/08839514.2010.492259 · Cited by 246
A Framework for the Evaluation of Digital Musical Instruments
O'Modhrain, S. (2011) · Computer Music Journal · doi:10.1162/comj_a_00038 · Cited by 130
Metadata
- Authors
- Febretti, A., & Garzotto, F.
- Affiliations
- University of Illinois at Chicago, 60607 Chicago , IL, USA
- Politecnico di Milano, Milan, Italy
- Venue
- CHI '09 Extended Abstracts on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2009-04-04
- Pages
- 4063-4068
- Cited by
- 36
- References
- 0
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review