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Ray tracing complex scenes

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Kay, Timothy L., Kajiya, James T.·1986·ACM SIGGRAPH Computer Graphics

Abstract

A new algorithm for speeding up ray-object intersection calculations is presented. Objects are bounded by a new type of extent, which can be made to fit convex hulls arbitrarily tightly. The objects are placed into a hierarchy. A new hierarchy traversal algorithm is presented which is efficient in the sense that objects along the ray are queried in an efficient order.Results are presented which demonstrate that our technique is several times faster than other published algorithms. Furthermore, we demonstrate that it is currently possible to ray trace scenes containing hundreds of thousands of objects.

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Metadata

Authors
Kay, T. L., & Kajiya, J. T.
Venue
ACM SIGGRAPH Computer Graphics
Published
1986-08-31
Volume
20
Issue
4
Pages
269-278
ISSN
0097-8930 (ISSN-L)
OpenAlex
W2060258034
Cited by
467
References
0
FWCI
16.55
Type
journal article
Language
en
Open access
bronze

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CoChat. (2026). Citation check: Ray tracing complex scenes. https://app.cochat.ai/papers/10.1145/15886.15916
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Kay, T. L., & Kajiya, J. T. (1986). Ray tracing complex scenes. ACM SIGGRAPH Computer Graphics. https://doi.org/10.1145/15886.15916

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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.