The DOI matches its Crossref record; 25 of the 25 references it cites were found in a registry or an index.
Efficient ray tracing of volume data
Open accessAbstract
Volume rendering is a technique for visualizing sampled scalar or vector fields of three spatial dimensions without fitting geometric primitives to the data. A subset of these techniques generates images by computing 2-D projections of a colored semitransparent volume, where the color and opacity at each point are derived from the data using local operators. Since all voxels participate in the generation of each image, rendering time grows linearly with the size of the dataset. This paper presents a front-to-back image-order volume-rendering algorithm and discusses two techniques for improving its performance. The first technique employs a pyramid of binary volumes to encode spatial coherence present in the data, and the second technique uses an opacity threshold to adaptively terminate ray tracing. Although the actual time saved depends on the data, speedups of an order of magnitude have been observed for datasets of useful size and complexity. Examples from two applications are given: medical imaging and molecular graphics.
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Cites
Marching cubes: A high resolution 3D surface construction algorithm
Lorensen, W. E., & Cline, H. E. (1987) · Proceedings of the 14th annual conference on Computer graphics and interactive techniques · doi:10.1145/37401.37422 · Cited by 10,104
Marching cubes: A high resolution 3D surface construction algorithm
Lorensen, W. E., & Cline, H. E. (1987) · ACM SIGGRAPH Computer Graphics · doi:10.1145/37402.37422 · Cited by 8,647
Display of surfaces from volume data
Levoy, M. (1988) · IEEE Computer Graphics and Applications · doi:10.1109/38.511 · Cited by 2,446
Self-citationAn improved illumination model for shaded display
Whitted, T. (1980) · Communications of the ACM · doi:10.1145/358876.358882 · Cited by 1,768
Drebin, R. A., Carpenter, L., & Hanrahan, P. (1988) · ACM SIGGRAPH Computer Graphics · doi:10.1145/378456.378484 · Cited by 1,612
Geometric modeling using octree encoding
Meagher, D. (1982) · Computer Graphics and Image Processing · doi:10.1016/0146-664x(82)90104-6 · Cited by 1,266
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Stochastic sampling in computer graphics
Cook, R. L. (1986) · ACM Transactions on Graphics · doi:10.1145/7529.8927 · Cited by 982
Optimal surface reconstruction from planar contours
Fuchs, H., Kedem, Z. M., & Uselton, S. P. (1977) · Communications of the ACM · doi:10.1145/359842.359846 · Cited by 798
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Cited by
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
Mildenhall, B., Srinivasan, P. P., Tancik, M., Barron, J. T., Ramamoorthi, R., & Ng, R. (2020) · Lecture Notes in Computer Science · doi:10.1007/978-3-030-58452-8_24 · Cited by 5,351
Three-dimensional ultrasound imaging
Fenster, A., Downey, D. B., & Cardinal, H. N. (2001) · Physics in Medicine and Biology · doi:10.1088/0031-9155/46/5/201 · Cited by 812
Interactive segmentation of image volumes with Live Surface
Armstrong, C. J., Price, B. L., & Barrett, W. A. (2007) · Computers & Graphics · doi:10.1016/j.cag.2006.11.015 · Cited by 53
Metadata
- Authors
- Levoy, M.
- Venue
- ACM Transactions on Graphics
- Published
- 1990-07
- Volume
- 9
- Issue
- 3
- Pages
- 245-261
- ISSN
- 0730-0301 (ISSN-L)
- 1557-7368
- OpenAlex
- W2126521141
- Cited by
- 991
- References
- 25
- FWCI
- 29.57
- Type
- journal article
- Language
- en
- Open access
- bronze
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