Cited by 663D Shape Modeling and AnalysisHuman Motion and AnimationComputer Graphics and Visualization Techniques

The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.

Learning skeletons for shape and pose

Hasler, Nils, Thormählen, Thorsten, Rosenhahn, Bodo, Seidel, Hans-Peter·2010·Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games

Abstract

In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. In contrast to other methods, we are able to simultaneously take examples of different subjects into account, which improves the robustness of the estimation. It is additionally possible to generate a skeleton that primarily describes variations in body shape instead of pose. The shape skeleton can then be combined with a regular pose varying skeleton. That way pose and body shape can be controlled simultaneously but separately. As this skeleton is technically still just a skinned rigid skeleton, compatibility with major modelling packages and game engines is retained. We further present an approach for synthesizing a suitable bind shape that additionally improves the accuracy of the generated model.

Overview

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Registry

Crossref · 10.1145/1730804.1730809

Cites

3 of 3 references verified0 citation errors · 0 not checkable

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Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • The joints at the back legs of the lion-poses are inaccurately estimated by both [de Aguiar et al. 2008a] and [Hasler et al. 2010].

    “The joints at the back legs of the lion-poses are inaccurately estimated by both [de Aguiar et al. 2008a] and [Hasler et al. 2010]”

    From Robust and accurate skeletal rigging from mesh sequences (2014) · cites this paper as Hasler et al. 2010

  • The lion-poses, horse-gallop, and scape generated by both [Schaefer and Yuksel 2007] and [Hasler et al. 2010] have many redundant bones, because the clustering algorithms in their approaches result in an over-estimated number of bones in some highly-deformable regions.

    “1. Redundant bones. The lion-poses , horse-gallop , and scape generated by both [Schaefer and Yuksel 2007] and [Hasler et al. 2010] have many redundant bones, since the clustering algorithms in their approaches result in an over-estimated number of bones in some highly-deformable regions.”

    From Robust and accurate skeletal rigging from mesh sequences (2014) · cites this paper as Hasler et al. 2010

Citations

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Research works printed but not linked: 20

  1. 10.1145/1399504.1360643 · DOI
  2. 10.1109/TPAMI.2007.59 · DOI
  3. de Aguiar , E. , Theobalt , C. , Thrun , S. , and Seidel , H . -P . 2008 . Automatic Conversion of Mesh Animations into Skeleton-based Animations . vol. 27 , 389--397. de Aguiar, E., Theobalt, C., Thrun, S., and Seidel, H.-P. 2008. Automatic Conversion of Mesh Animations into Skeleton-based Animations. vol. 27, 389--397.
  4. Harary , F. 1994. Graph Theory . Addison-Wesley . Harary, F. 1994. Graph Theory. Addison-Wesley.
  5. Hasler , N. , Stoll , C. , Sunkel , M. , Rosenhahn , B. , and Seidel , H . -P . 2009 . A statistical model of human pose and body shape. In Eurographics , no. 28. Hasler, N., Stoll, C., Sunkel, M., Rosenhahn, B., and Seidel, H.-P. 2009. A statistical model of human pose and body shape. In Eurographics, no. 28.
  6. 10.1016/j.gmod.2008.12.008 · DOI
  7. 10.1137/0907079 · DOI
  8. 10.1145/1073204.1073206 · DOI · Paper page
  9. 10.1145/882262.882369 · DOI
  10. 10.1090/S0002-9939-1956-0078686-7 · DOI
  11. Magnenat-Thalmann , N. , Seo , H. , and Cordier , F . 2003. Automatic modeling of animatable virtual humans -- a survey . In 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003 ), 2--11. Magnenat-Thalmann, N., Seo, H., and Cordier, F. 2003. Automatic modeling of animatable virtual humans -- a survey. In 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2--11.
  12. 10.1137/0111030 · DOI · Paper page
  13. 10.1145/882262.882308 · DOI
  14. Schaefer , S. , and Yuksel , C . 2007. Example-based skeleton extraction . In SGP '07: Proc. Eurographics Symposium on Geometry Processing, Eurographics Association, Aire-la-Ville , Switzerland, Switzerland, 153--162. Schaefer, S., and Yuksel, C. 2007. Example-based skeleton extraction. In SGP '07: Proc. Eurographics Symposium on Geometry Processing, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 153--162.
  15. 10.1145/641480.641487 · DOI
  16. Sundar , H. , Silver , D. , Gagvani , N. , and Dickinson , S . 2003. Skeleton based shape matching and retrieval . In SMI '03: Proceedings of the Shape Modeling International 2003 , IEEE Computer Society, Washington, DC, USA, 130. Sundar, H., Silver, D., Gagvani, N., and Dickinson, S. 2003. Skeleton based shape matching and retrieval. In SMI '03: Proceedings of the Shape Modeling International 2003, IEEE Computer Society, Washington, DC, USA, 130.
  17. Tschirren J. Palágyi K. Reinhardt J. M. Hoffman E. A. and Sonka M . 2002 . Segmentation skeletonization and branchpoint matching -- a fully automated quantitative evaluation of human intrathoracic airway trees. In Medical Image Computing and Computer-Assisted Intervention (MICCAI 2002) Springer-Verlag vol. 2489 of Lecture Notes in Computer Science 12--19. Tschirren J. Palágyi K. Reinhardt J. M. Hoffman E. A. and Sonka M. 2002. Segmentation skeletonization and branchpoint matching -- a fully automated quantitative evaluation of human intrathoracic airway trees. In Medical Image Computing and Computer-Assisted Intervention (MICCAI 2002) Springer-Verlag vol. 2489 of Lecture Notes in Computer Science 12--19. · DOI
  18. Weber , J. 2000 . Run-time skin deformation . In Proceedings of Game Developers Conference. Weber, J. 2000. Run-time skin deformation. In Proceedings of Game Developers Conference.
  19. 10.1145/1576246.1531341 · DOI
  20. Zelnik-Manor , L. , and Perona , P. 2005 . Self-tuning spectral clustering . In Advances in Neural Information Processing Systems 17 , L . K. Saul, Y. Weiss, and L. Bottou, Eds. MIT Press, Cambridge, MA, 1601--1608. Zelnik-Manor, L., and Perona, P. 2005. Self-tuning spectral clustering. In Advances in Neural Information Processing Systems 17, L. K. Saul, Y. Weiss, and L. Bottou, Eds. MIT Press, Cambridge, MA, 1601--1608.

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Metadata

Authors
Hasler, N., Thormählen, T., Rosenhahn, B., & Seidel, H.-P.
Affiliations
  • Max Planck Institute for Informatics (DE)
  • Leibniz University Hannover (DE)
Venue
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Publisher
ACM
Published
2010-02-19
Pages
23-30
OpenAlex
W1991359153
Cited by
66
References
3
Citations by year
2025: 1 · 2024: 1 · 2023: 4 · 2022: 2 · 2021: 13 · 2020: 5 · 2019: 5 · 2018: 5 · 2017: 3 · 2016: 4 · 2015: 4 · 2014: 3 · 2013: 6 · 2012: 6
FWCI
10.11
Type
conference paper
Language
en
Open access
closed
Locations
  • ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) (publishedVersion)
  • Max Planck Institute for Plasma Physics (submittedVersion)
Funders
Max-Planck-Center for Visual Computing and Communication (BMBF-FKZ01IMC01)
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Human Motion and Animation
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
Keywords
skeleton estimation, skinning weights, joint position, body shape modeling, pose estimation, shape skeleton

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