The DOI matches its Crossref record; 25 of the 25 references it cites were found in a registry or an index.
Towards customizable games for stroke rehabilitation
Abstract
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living difficult or impossible. Research suggests that many of these patients could recover by performing hundreds of daily repetitions of motions with their affected limbs. Yet, only 31% of patients perform the exercises recommended by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary exercises to recover. In this paper, we describe a formative study in which we designed and user tested stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned about what makes games useful from a therapeutic point of view.
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Cites
Motor recovery after stroke: a systematic review
Langhorne, P., Coupar, F., & Pollock, A. (2009) · The Lancet Neurology · doi:10.1016/s1474-4422(09)70150-4 · Cited by 2,319
Sweetser (2005) · doi:10.1145/1077246.1077253 · Cited by 2,124
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Cicerone, K. D., Langenbahn, D. M., Braden, C., Malec, J. F., Kalmar, K., Fraas, M., Felicetti, T., Laatsch, L., Harley, J. P., Bergquist, T., et al. (2011) · Archives of Physical Medicine and Rehabilitation · doi:10.1016/j.apmr.2010.11.015 · Cited by 1,599
Evidence-Based Cognitive Rehabilitation: Updated Review of the Literature From 1998 Through 2002
Cicerone, K. D., Dahlberg, C., Malec, J. F., Langenbahn, D. M., Felicetti, T., Kneipp, S., Ellmo, W., Kalmar, K., Giacino, J. T., Harley, J. P., et al. (2005) · Archives of Physical Medicine and Rehabilitation · doi:10.1016/j.apmr.2005.03.024 · Cited by 1,140
A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
Rizzo, A. “., & Kim, G. J. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/1054746053967094 · Cited by 877
van der Lee, J. H., Wagenaar, R. C., Lankhorst, G. J., Vogelaar, T. W., Devillé, W. L., & Bouter, L. M. (1999) · Stroke · doi:10.1161/01.str.30.11.2369 · Cited by 745
Virtual reality-enhanced stroke rehabilitation
Jack, D., Boian, R., Merians, A. S., Tremaine, M., Burdea, G. C., Adamovich, S. V., Recce, M., & Poizner, H. (2001) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/7333.948460 · Cited by 733
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Optimising engagement for stroke rehabilitation using serious games
Burke, J. W., McNeill, M. D. J., Charles, D. K., Morrow, P. J., Crosbie, J. H., & McDonough, S. M. (2009) · The Visual Computer · doi:10.1007/s00371-009-0387-4 · Cited by 645
Effects of Intensity of Rehabilitation After Stroke: A Research Synthesis
Kwakkel, G., Wagenaar, R. C., Koelman, T. W., Lankhorst, G. J., & Koetsier, J. C. (1997) · Stroke · doi:10.1161/01.str.28.8.1550 · Cited by 589
Cited by
A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects
Shahmoradi, L., Mohammadian, F., & Rahmani Katigari, M. (2022) · Behavioural Neurology · doi:10.1155/2022/2017975 · Cited by 76
Slade, M., Rennick-Egglestone, S., Llewellyn-Beardsley, J., Yeo, C., Roe, J., Bailey, S., Smith, R. A., Booth, S., Harrison, J., Bhogal, A., et al. (2021) · JMIR Formative Research · doi:10.2196/24417 · Cited by 39
Rice, M., Tan, W. P., Ong, J., Yau, L. J., Wan, M., & Ng, J. (2013) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/2470654.2466138 · Cited by 40
(2016) · Swinburne figshare (Swinburne University of Technology) · Cited by 32
Ping Pong: An Exergame for Cognitive Inhibition Training
Zhang, H., Shen, Z., Liu, S., Yuan, D., & Miao, C. (2021) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2020.1870826 · Cited by 19
Metadata
- Authors
- Alankus, G., Lazar, A., May, M., & Kelleher, C.
- Venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2010-04-10
- Pages
- 2113-2122
- OpenAlex
- W2163580112
- Cited by
- 382
- References
- 25
- FWCI
- 48.79
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Alankus, G., Lazar, A., May, M., & Kelleher, C. (2010). Towards customizable games for stroke rehabilitation. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/1753326.1753649
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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