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Real-time volume caustics with adaptive beam tracing
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Research works printed but not linked: 25
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- Liktor , G. , and Dachsbacher , C . 2010. Real-Time Volumetric Caustics with Projected Light Beams . Proc. of the 5th Hungarian Conf. on Computer Graphics and Geometry, 12--18 . Liktor, G., and Dachsbacher, C. 2010. Real-Time Volumetric Caustics with Projected Light Beams. Proc. of the 5th Hungarian Conf. on Computer Graphics and Geometry, 12--18.
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- Umenhoffer , T. , Patow , G. , and Szirmay-Kalos , L . 2008. Caustic Triangles on the GPU . Proc. of Computer Graphics International. Umenhoffer, T., Patow, G., and Szirmay-Kalos, L. 2008. Caustic Triangles on the GPU. Proc. of Computer Graphics International.
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Cited by
The State of the Art in Interactive Global Illumination
Ritschel, T., Dachsbacher, C., Grosch, T., & Kautz, J. (2012) · Computer Graphics Forum · doi:10.1111/j.1467-8659.2012.02093.x · Cited by 132
Self-citation
Metadata
- Authors
- Liktor, G., & Dachsbacher, C.
- Venue
- Symposium on Interactive 3D Graphics and Games
- Publisher
- ACM
- Published
- 2011-02-18
- Pages
- 47-54
- Cited by
- 11
- References
- 0
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- Liktor, G., & Dachsbacher, C. (2011). Real-time volume caustics with adaptive beam tracing. Symposium on Interactive 3D Graphics and Games. https://doi.org/10.1145/1944745.1944753
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.