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I-COLLIDE: an interactive and exact collision detection system for large-scale environments
Open accessAbstract
we present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing rigid motion and the complexity of the models. The algorithm does not assume the objects' motions can be expressed as a closed form function of time. The collision detection system is general and can be easily interfaced with a variety of applications. The algorithm uses a two-level approach based on pruning multiple-object pairs using bounding boxes and performing exact collision detection between selected pairs of polyhedral models. We demonstrate the performance of the system in walkthrough and simulation environments consisting of a large number of moving objects. In particular, the system takes less than 1/20 of a second to determine all the collisions and contacts in an environment consisting of more than 1000 moving polytopes, each consisting of more than 50 faces on an HP-9000/750.
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Cited by
OBBTree: a hierarchical structure for rapid interference detection
Gottschalk, S., Lin, M. C., & Manocha, D. (1996) · Proceedings of the 23rd annual conference on Computer graphics and interactive techniques · doi:10.1145/237170.237244 · Cited by 2,081
Self-citationEfficient collision detection using bounding volume hierarchies of k-DOPs
Klosowski, J. T., Held, M., Mitchell, J. S. B., Sowizral, H., & Zikan, K. (1998) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/2945.675649 · Cited by 873
Metadata
- Authors
- Cohen, J. D., Lin, M. C., Manocha, D., & Ponamgi, M.
- Venue
- Proceedings of the 1995 symposium on Interactive 3D graphics - SI3D '95
- Publisher
- ACM Press
- Published
- 1995
- Pages
- 189-ff.
- OpenAlex
- W2094539937
- Cited by
- 628
- References
- 0
- FWCI
- 9.93
- Type
- conference paper
- Language
- en
- Open access
- bronze
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- CoChat. (2026). Citation check: I-COLLIDE: an interactive and exact collision detection system for large-scale environments. https://app.cochat.ai/papers/10.1145/199404.199437
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- Cohen, J. D., Lin, M. C., Manocha, D., & Ponamgi, M. (1995). I-COLLIDE: an interactive and exact collision detection system for large-scale environments. Proceedings of the 1995 symposium on Interactive 3D graphics - SI3D '95. https://doi.org/10.1145/199404.199437
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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