Realtime performance-based facial animation
Abstract
This paper presents a system for performance-based character animation that enables any user to control the facial expressions of a digital avatar in realtime. The user is recorded in a natural environment using a non-intrusive, commercially available 3D sensor. The simplicity of this acquisition device comes at the cost of high noise levels in the acquired data. To effectively map low-quality 2D images and 3D depth maps to realistic facial expressions, we introduce a novel face tracking algorithm that combines geometry and texture registration with pre-recorded animation priors in a single optimization. Formulated as a maximum a posteriori estimation in a reduced parameter space, our method implicitly exploits temporal coherence to stabilize the tracking. We demonstrate that compelling 3D facial dynamics can be reconstructed in realtime without the use of face markers, intrusive lighting, or complex scanning hardware. This makes our system easy to deploy and facilitates a range of new applications, e.g. in digital gameplay or social interactions.
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[7] supports facial capture and animation of avatar heads in real-time.
“[7] that supports facial capture and animation of avatar heads in real-time”
From Registration of 3D Point Clouds and Meshes: A Survey from Rigid to Nonrigid (2013) · cites this paper as [7]
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References 36 · Cited by 356
- Authors
- Weise, T., Bouaziz, S., Li, H., & Pauly, M.
- Affiliations
- École Polytechnique Fédérale de Lausanne (CH)
- ORCID
- Venue
- ACM Transactions on Graphics
- Published
- 2011-07
- Volume
- 30
- Issue
- 4
- Pages
- 1-10
- ISSN
- 0730-0301 (ISSN-L)
- 1557-7368
- OpenAlex
- W3136489197
- Cited by
- 356
- References
- 36
- Citations by year
- 2026: 6 · 2025: 7 · 2024: 13 · 2023: 16 · 2022: 16 · 2021: 16 · 2020: 20 · 2019: 18 · 2018: 36 · 2017: 33 · 2016: 38 · 2015: 33 · 2014: 40 · 2013: 41 · 2012: 20
- FWCI
- 35.45
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- ACM Transactions on Graphics (publishedVersion)
- Funders
- Swiss National Science Foundation (20PA21L 129607)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Face recognition and analysis
- Physical Sciences › Engineering › Control and Systems Engineering › Human Motion and Animation
- Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
- Keywords
- facial animation, avatars, face tracking, maximum a posteriori estimation, temporal coherence
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