Cited by 356Face recognition and analysisHuman Motion and Animation3D Shape Modeling and Analysis

Realtime performance-based facial animation

Weise, Thibaut, Bouaziz, Sofien, Li, Hao, Pauly, Mark·2011·ACM Transactions on Graphics

Abstract

This paper presents a system for performance-based character animation that enables any user to control the facial expressions of a digital avatar in realtime. The user is recorded in a natural environment using a non-intrusive, commercially available 3D sensor. The simplicity of this acquisition device comes at the cost of high noise levels in the acquired data. To effectively map low-quality 2D images and 3D depth maps to realistic facial expressions, we introduce a novel face tracking algorithm that combines geometry and texture registration with pre-recorded animation priors in a single optimization. Formulated as a maximum a posteriori estimation in a reduced parameter space, our method implicitly exploits temporal coherence to stabilize the tracking. We demonstrate that compelling 3D facial dynamics can be reconstructed in realtime without the use of face markers, intrusive lighting, or complex scanning hardware. This makes our system easy to deploy and facilitates a range of new applications, e.g. in digital gameplay or social interactions.

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Crossref · 10.1145/2010324.1964972

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References 36 · Cited by 356

Authors
Weise, T., Bouaziz, S., Li, H., & Pauly, M.
Affiliations
École Polytechnique Fédérale de Lausanne (CH)
Venue
ACM Transactions on Graphics
Published
2011-07
Volume
30
Issue
4
Pages
1-10
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W3136489197
Cited by
356
References
36
Citations by year
2026: 6 · 2025: 7 · 2024: 13 · 2023: 16 · 2022: 16 · 2021: 16 · 2020: 20 · 2019: 18 · 2018: 36 · 2017: 33 · 2016: 38 · 2015: 33 · 2014: 40 · 2013: 41 · 2012: 20
FWCI
35.45
Type
journal article
Language
en
Open access
closed
Locations
ACM Transactions on Graphics (publishedVersion)
Funders
Swiss National Science Foundation (20PA21L 129607)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Face recognition and analysis
  • Physical Sciences › Engineering › Control and Systems Engineering › Human Motion and Animation
  • Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
Keywords
facial animation, avatars, face tracking, maximum a posteriori estimation, temporal coherence

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