The DOI matches its Crossref record.
Real-time classification of dance gestures from skeleton animation
Abstract
We present a real-time gesture classification system for skeletal wireframe motion. Its key components include an angular representation of the skeleton designed for recognition robustness under noisy input, a cascaded correlation-based classifier for multivariate time-series data, and a distance metric based on dynamic time-warping to evaluate the difference in motion between an acquired gesture and an oracle for the matching gesture. While the first and last tools are generic in nature and could be applied to any gesture-matching scenario, the classifier is conceived based on the assumption that the input motion adheres to a known, canonical time-base: a musical beat. On a benchmark comprising 28 gesture classes, hundreds of gesture instances recorded using the XBOX Kinect platform and performed by dozens of subjects for each gesture class, our classifier has an average accuracy of 96:9%, for approximately 4-second skeletal motion recordings. This accuracy is remarkable given the input noise from the real-time depth sensor.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cited by
Accuracy and Resolution of Kinect Depth Data for Indoor Mapping Applications
Khoshelham, K., & Elberink, S. O. (2012) · Sensors · doi:10.3390/s120201437 · Cited by 1,595
Enhanced Computer Vision With Microsoft Kinect Sensor: A Review
Han, J., Shao, L., Xu, D., & Shotton, J. (2013) · IEEE Transactions on Cybernetics · doi:10.1109/tcyb.2013.2265378 · Cited by 1,367
Validity of the Microsoft Kinect for assessment of postural control
Clark, R. A., Pua, Y.-H., Fortin, K., Ritchie, C., Webster, K. E., Denehy, L., & Bryant, A. L. (2012) · Gait & Posture · doi:10.1016/j.gaitpost.2012.03.033 · Cited by 687
Learning Actionlet Ensemble for 3D Human Action Recognition
Wang, J., Liu, Z., Wu, Y., & Yuan, J. (2014) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2013.198 · Cited by 502
Kinect-enabled home-based rehabilitation system using Dynamic Time Warping and fuzzy logic
Su, C.-J., Chiang, C.-Y., & Huang, J.-Y. (2014) · Applied Soft Computing · doi:10.1016/j.asoc.2014.04.020 · Cited by 149
Metadata
- Authors
- Raptis, M., Kirovski, D., & Hoppe, H.
- Venue
- Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
- Publisher
- ACM
- Published
- 2011-08-05
- Pages
- 147-156
- OpenAlex
- W2117385163
- Cited by
- 302
- References
- 0
- FWCI
- 31.05
- Type
- conference paper
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Real-time classification of dance gestures from skeleton animation. https://app.cochat.ai/papers/10.1145/2019406.2019426
- The paper
- Raptis, M., Kirovski, D., & Hoppe, H. (2011). Real-time classification of dance gestures from skeleton animation. Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. https://doi.org/10.1145/2019406.2019426
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.