Cited by 54Educational Games and GamificationTeaching and Learning ProgrammingInnovative Teaching Methodologies in Social Sciences

Using serious games in computer science education

Hakulinen, Lasse·2011·Proceedings of the 11th Koli Calling International Conference on Computing Education Research

Abstract

Games are generally considered to be motivating and engaging and people spend a lot of time playing recreational games. Serious games can be used in Computer Science (CS) education to offer a different type of method to learn and discuss relevant topics.

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Crossref · 10.1145/2094131.2094147

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Authors
Hakulinen, L.
Affiliations
Aalto University (FI)
Corresponding author
Hakulinen, Lasse
Venue
Proceedings of the 11th Koli Calling International Conference on Computing Education Research
Publisher
ACM
Published
2011-11-17
Pages
83-88
OpenAlex
W1973817296
Cited by
54
References
0
Citations by year
2026: 2 · 2025: 3 · 2024: 2 · 2023: 5 · 2022: 4 · 2021: 3 · 2020: 7 · 2019: 5 · 2018: 6 · 2017: 1 · 2016: 1 · 2015: 3 · 2014: 6 · 2013: 4 · 2012: 1
FWCI
9.82
Type
conference paper
Language
en
Open access
closed
Locations
Koli Calling International Conference on Computing Education Research (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Social Sciences › Education › Innovative Teaching Methodologies in Social Sciences
Keywords
serious games, computer science education, game-based learning, student motivation

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