The DOI matches its Crossref record; 8 of the 8 references it cites were found in a registry or an index.
Fourier principles for emotion-based human figure animation
Open accessAbstract
This paper describes the method for modeling human figure locomotions with emotions.Fourier expansions of experimental data of actual human behaviors serve as a basis from which the method can interpolate or extrapolate the human locomotions.This means, for instance, that transition from a walk to a run is smoothly and realistically performed by the method.Moreover an individual's character or mood, appearing during the human behaviors, is also extracted by the method.For example, the method gets "briskness" from the experimental data for a "normal" walk and a "brisk" walk.Then the "brisk" run is generated by the method, using another Fourier expansion of the measured data of running.The superposition of these human behaviors is shown as an efficient technique for generating rich variations of human locomotions.In addition, step-length, speed, and hip position during the locomotions are also modeled, and then interactively controlled to get a desired animation.
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Cites
A global human walking model with real-time kinematic personification
Boulic, R., Thalmann, N. M., & Thalmann, D. (1990) · The Visual Computer · doi:10.1007/bf01901021 · Cited by 502
IEEE Computer Graphics and Applications
(2020) · IEEE Micro · doi:10.1109/mm.2020.2996321 · Cited by 397
Computational modeling for the computer animation of legged figures
Girard, M., & Maciejewski, A. A. (1985) · ACM SIGGRAPH Computer Graphics · doi:10.1145/325165.325244 · Cited by 314
Planning motions with intentions
Koga, Y., Kondo, K., Kuffner, J., & Latombe, J.-C. (1994) · Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94 · doi:10.1145/192161.192266 · Cited by 269
Interactive spacetime control for animation
Cohen, M. F. (1992) · Proceedings of the 19th annual conference on Computer graphics and interactive techniques · doi:10.1145/133994.134083 · Cited by 257
van de Panne, M., & Fiume, E. (1993) · Proceedings of the 20th annual conference on Computer graphics and interactive techniques · doi:10.1145/166117.166159 · Cited by 203
Using Dynamic Analysis for Realistic Animation of Articulated Bodies
Wilhelms, J. P. (1987) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.1987.276893 · Cited by 128
Procedural movement for articulated figure animation
Bruderlin, A., Teo, C. G., & Calvert, T. W. (1994) · Computers & Graphics · doi:10.1016/0097-8493(94)90057-4 · Cited by 16
Cited by
Decomposing biological motion: A framework for analysis and synthesis of human gait patterns
Troje, N. F. (2002) · Journal of Vision · doi:10.1167/2.5.2 · Cited by 1,016
Retargetting motion to new characters
Gleicher, M. (1998) · Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98 · doi:10.1145/280814.280820 · Cited by 854
Automatic extraction and description of human gait models for recognition purposes
Cunado, D., Nixon, M. S., & Carter, J. N. (2003) · Computer Vision and Image Understanding · doi:10.1016/s1077-3142(03)00008-0 · Cited by 422
Body expression recognition from animated 3D skeleton
Crenn, A., Khan, R. A., Meyer, A., & Bouakaz, S. (2016) · 2016 International Conference on 3D Imaging (IC3D) · doi:10.1109/ic3d.2016.7823448 · Cited by 34
Metadata
- Authors
- Unuma, M., Anjyo, K., & Takeuchi, R.
- Venue
- Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95
- Publisher
- ACM Press
- Published
- 1995
- Pages
- 91-96
- OpenAlex
- W2071214501
- Cited by
- 398
- References
- 8
- FWCI
- 30.95
- Type
- conference paper
- Language
- en
- Open access
- bronze
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- Unuma, M., Anjyo, K., & Takeuchi, R. (1995). Fourier principles for emotion-based human figure animation. Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95. https://doi.org/10.1145/218380.218419
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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