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The paradox of rereading in hypertext fiction
Abstract
Rereading often involves reading the same thing again to see something new. This paradox becomes more pronounced in an interactive story, where a reader's choices can literally change what the reader sees in each reading. There has been some discussion of rereading in both non-interactive and interactive stories. There has not, however, been any detailed study of what readers think they are doing as they reread hypertext fiction that changes dynamically as the result of reader choice. An understanding of this would help authors/designers of hypertext fiction create better hypertext that is explicitly intended to encourage rereading.
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“This is evidenced by the research of Heberlein and Adolphs [22], Morrison and Ziemke [34], Yee et al. [48] pointing to the fact that players would perceive game characters not as objects but as social entities with morality.”
From “I Don’t Want To Shoot The Android”: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human (2022) · cites this paper as [34]
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References 35 · Cited by 7
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Metadata
- Authors
- Mitchell, A., & McGee, K.
- Affiliations
- National University of Singapore (SG)
- ORCID
- Mitchell, Alex
- Venue
- Proceedings of the 23rd ACM conference on Hypertext and social media
- Publisher
- ACM
- Published
- 2012-06-25
- Pages
- 103-112
- OpenAlex
- W2146749251
- Cited by
- 7
- References
- 35
- Citations by year
- 2022: 2 · 2021: 1 · 2019: 1 · 2018: 1 · 2012: 2
- FWCI
- 15.67
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- ACM Conference on Hypertext and Social Media (HT) (publishedVersion)
- National University of Singapore (submittedVersion)
- Topics
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Cultural Insights and Digital Impacts
- Social Sciences › Communication › Literature, Culture, and Aesthetics
- Keywords
- re-reading, hypertext fiction, interactive fiction, reader choice, reader experience, reading comprehension
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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